Write Your Own Star Trek Adventure

A variety of TOS era Star Fleet officers on the surface of a planet.

Star Base 343

In between missions, the crew of the USS Challenger had time for some R&R on Star Base 343. This particular star base is mentioned only once in a TNG episode as a spot where Picard hinted Riker should take some rest after he had to disintegrate his not-girlfriend. So, I figured it must have something to recommend it for shore leave. It was also where our PCs transported the survivors of the Cressida disaster aboard the Challenger after their city plummeted into the heart of a gas giant, so it stood to reason there would be medical facilities there. Finally, I knew that it was a place where starships could seek repairs. So, when the party arrived on station for a bit of a break, I asked the players to paint the scene for me; how can we tell this star base is a centre for ship maintenance? What shows us that Star Base 343 is renowned for its medical care? What about the station lets us see that this is a good place for rest and relaxation?

And the players did not disappoint. Especially on that last question, I got plenty of detail. All of their answers allowed me to build a living, believable community and place and inspired me to write a short, station-based side-mission.

Laniyar Tennan, Betazoid technichian character sheet
Laniyar Tennan, Betazoid technichian character sheet

Newly minted Lieutenant Junior Grade, Tennan, our Betazoid, felt the need to reflect on the events of the last mission at a sort of temple of his people that stood alongside other places of worship and meditation on the station’s central concourse. I imagined a place where the Betazoids that frequented it went naked as was their practice, and consulted elders for advice. Laniyar discovered a great shift in his outlook that urged him to change one of his own Values, in fact. After that, he got dressed up in his best shirt and went to the bar that he had also described when asked to paint the scene.

Burk ven Jaxa Tellerite engineer character sheet
Burk ven Jaxa Tellerite engineer character sheet

Lieutenant Commander Burk ven Java, our Tellarite engineer, wanted to indulge his longing for a good debate as well as his pastime of metallurgy, by finding someone working on their ship at the docking ring and telling them what they were doing wrong. The Orion freighter captain, Bashorat was incensed, frustrated and, finally, exhausted by Commander ven Jaxa’s arguments. He allowed him to make the necessary modifications to his ship and declared them life-changing! Bashorat took Burk by the arm and dragged him to the bar, insisting on buying him a drink.

Rashid Kemal, human pilot character sheet
Rashid Kemal, human pilot character sheet

Lieutenant Kemal, the pilot, had a personal connection on the station, an old roommate from the academy, a medical track colleague, who had been assigned to one of the star base’s many hospitals. Groznik was a Denobulan who had been taught the wonders of skate-boarding by Kemal at Star Fleet Academy. After a few drinks and some time to catch up he decided it was time to do some show-boating on the rails of the promenade. He replicated a couple of skate-boards and got his ass handed to him by Kemal in a contest of tricks. Kemal watched Groznik come acropper off a rail and they scarpered before station security picked them up for dangerous horse-play. They retreated to the bar, of course, and that’s where they ran into the others.

Bashorat took them all to meet his sister who had arrived on the Challenger as well. Administrator Damaad, who had tried to bribe the star fleet officers to let her use the transporter to beam up her clients’ valuables as Cressida fell, was not best pleased to see them, since they had refused her deal in order to help save the natives of Kizomic VI instead. But she soon came around enough to make them another offer…

Twenty Minute Trek

Here is exactly what I wrote for the short mission I wanted them to breeze through in a single session along with a few notes I took as the session progressed. Is it weird to block quote myself?

R&R on Starbase 343
What do they want to do here?
Passtimes
Consorting

Pike’s Place – the bar

They will run into Administrator Damaad again. She says she bears them no ill will but this is not true. She will ask them to help her recoup some of her losses. If they were to accompany her to complete a deal with a federation contact, it would lend her a sort of credibility that would be invaluable. She says she would owe them a favour. This could involve her contacts among the Klingons.

The deal is a for a shipment of medical supplies which she won in a game of chance. She says she needs this to repay several of her clients from Cressida. If she doesn’t, they may get the Orion Syndicate involved to collect from her in some other way. She is desperate for that not to happen.

But there is a complication: the supplies are aboard a ship that’s docked at the Starbase. It’s an old freighter named the Utah. She claims she won them in a game of chance but that the captain (Captain Ken Sato) of the ship since disappeared. This is true but sounds false.

She would like the PCs to help her get the supplies off the Utah and to the rendezvous that evening.

If they take her up on her offer and go to the Utah, they will find a mystery. None of the cargo is on board, but neither are the crew.

In fact, in order to avoid having to pay up, Captain Sato, desperate, tried to use the transporter’s pattern buffer to hide both the cargo and the crew. But patterns are beginning to break down and, in an attempt to rectify this, the ship’s main computer occasionally re-incorporates the crew in random parts of the ship for a few seconds to refresh their patterns. To the PCs, they will hear momentary noises, thumps and bumps from around corners or the deck above or below, cut off comms and screams of terror or frustration.

They will also discover that the Utah is having problems with both warp and impulse engines. It’s in no fit state to leave the station any time soon.

Ship traits: Engine Faults, Haunted, freighter, Unlocked, stabilise transporters

Captain Sato traits: Freighter captain, desperate, human

That’s it. It took far less time to write that up than it’s taken me to write this blogpost. Here’s how I approached it:

  1. Involve an NPC they already knew – the first part of their time on Star Base 343 all took place in one session. So, I was able to connect Bashorat (who had been improvised) to Damaad when I realised they were both Orion. This bit was not planned but it felt like it was.
  2. Think Star Trek episode – I wanted this to be a stand-alone Star Trek episode, like most of those from the franchise. I wanted it to involve a hapless, maybe unlikeable NPC or one who required help of some sort. I was thinking of characters like Mudd from Mudd’s Women or Vash, from the TNG episode, Captain’s Holiday.
  3. Mystery – I wanted to create a mystery for them to solve with the skills and advantages they had as characters and with the universe knowledge the players had.

Conclusion

This turned out really well. I was ready to just wrap up their downtime and continue with the campaign from the starter set if they didn’t bite. Their previous encounter with Administrator Damaad was less than friendly, so there was every chance they’d tell her to bugger off. But curiosity got the better of them. Well, mostly. Tennan, as the junior officer and the one most affected by the risks they took in the previous adventure added a necessary level of trepidation and desire to run everything past the Captain. The other two heard him out but just kept pushing forward until they were aboard the Utah, investigating the ship itself.

I like to think I brought some OSR sensibilities to this scenario as well. I created the problems but not the solutions. I also improvised a bunch during the session as the players came up with new and varied avenues of investigation. I had to imagine a crew for the Utah, rather than just the captain, and they were pissed off at him, let me tell you. I also had to round out Sato’s motivations and his reasons for taking such drastic measures. I had to figure out a lot on the fly, but since I had kept the framework loose and the details flexible, it worked pretty well.

Also, it turned out quite spooky! I was hoping for a haunted ship feel and that’s what it felt like on the night. I’m very proud of my descriptions of the quickly cut-off comms and the unexplained bumps in the dark and flashes of light on the ship, actually.

We’re taking a short break from Star Trek to facilitate the Tables & Tales Third Annual Talk Like a Pirate Day One Shot (probably a 3 shot this year) but I’m eager to get back into the stars!


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Author: Ronan McNamee

I run thedicepool.com, a blog about ttrpgs and my experience with them.

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