Sutlers

Some friends bought me Troika as a birthday present several years ago. It took me a long time to get around to reading it and even longer to get around to playing it. Honestly, this was nothing but a scheduling problem. I was intrigued and delighted by it from the start. The absurdity of the character backgrounds, the looseness of the setting, the unhinged art style, even the strangeness of the initiative rules; it just tickled me the same way a Monty Python sketch does.
In the intervening time I have been building a decent little collection of Troika books. The Melsonian Arts Council summer sale really helped with that. I have a number of PDFs that I picked up in various bundles over the years too. But I really love the quality of the physical books. They’re mostly hardback, they have beautiful art that is about as far as you can get from the polished style you get in 5e books, for instance, and they are not too pricey, normally. I recently picked up Whalgravaak’s Warehouse in physical form and, even though it isn’t hardback, the quality of the printing, the texture of the paper and the form factor are all so pleasing that I couldn’t fault it (except for the double-page spread maps that are much easier to see and use in the PDF version. Lucky I have both I suppose…)

Get it at Sutlers: A Troika Adventure Generator is the third project from the Melsonian Arts Council I have backed this year. The first two were Swyvers and Fungi of the Far Realms. Neither of these are Troika related. In fact, Swyvers is its own brand new game that I will get into in another post, while Fungi is system-agnostic. Anyway, I was excited to see a Troika product come out on Backerkit and very happy to back it. It seemed like I was not alone either; it funded in about twenty minutes!
The blurb they added to the Backerkit page for this one says a lot in a short sentence:
An enormous retail adventure generator for inclusion in sandbox campaigns within the city of Troika. Get a job! Meet the locals! Don’t die!
So, you’re going to play characters who work retail? Doesn’t sound fantastical or exciting. If you have ever worked retail, though, you’ll know there is a certain draw to the idea of being a shop assistant with access to lethal spells and weaponry.
Also, here’s the other thing: I know from experience that Troika scenarios can make the most mundane of situations into an adventure. I won’t give anything away but “The Blancmange and Thistle” from the Troika core book is an excellent example of that.
I’m also really intrigued by the description of this book. They call it an “adventure generator.” I’m expecting to see a boat-load of tables for the most ridiculous things. I’m hoping that it will allow you to create and run a Troika adventure sans-prep, on the fly. I would love that. Part of the description on the Backerkit page has this to say:
The book starts with a structured adventure to get the party hired and serving their first day at work, and then it opens up into hundreds (!) of random encounters and micro adventures
So I’m rather hopeful. Can’t wait to get my mitts on this one.
SYMATYOV

Have you ever played one of those solo journaling RPGs? They are somewhat de reguer, don’t you know. It seems like every other ad I get on Instagram is for another solo journalling RPG. I never really imagined that this type of game might be so popular. After all, for many people, the singular attraction of RPGs is the social aspect, getting around a table (or at least a Zoom window) with your mates or even some strangers to act out situations that would, frankly, be absurdly dangerous or embarrassing in real life together. And for those moments when you want to immerse yourself in a different world all on your own, there are computer games. So, it was a long time before I tried one out. I believe the first one I played was actually The Treacherous Realm by friend of the blog, Isaac Wilcox. It uses the Wretched & Alone system to create an immersive and fascinating journey where you are being hunted through some labyrinthine fae realm. You will probably die but it will be fun getting to that point!

That opened the doors for me and so I tried out Thousand Year Old Vampire, by Tim Hutchings, which I had picked up in a Bundle of Holding and forgot about. I believe this caused a bit of a stir when it first came out. It was a hit amongst people who, otherwise, might not have played this sort of solo game and, I believe, was the game that opened the floodgates for all of those that have proliferated in the years since. That was only just in 2020 so, we’re not really talking that long. But man, have they proliferated.

Now, here’s the thing: Thousand Year Old Vampire is designed for essentially infinite re-playablity but I have only played it a couple of times. Once again, scheduling. It does take a while to play, although, I suppose you could set aside 15 minutes a day or something. I was left with a few main impressions:
- the prompts you use to build your game and your vampire’s story are perfectly written to provide just enough detail to set your imagination aflame but not enough to seem as though it is rail-roading you in a particular direction
- the mechanic where your vampire is forced to rid themself of memories due to their unwieldy long life is clever and leads to some fascinating outcomes
- it’s a really great tool to get you writing if you are in a slump
- I learned a lot about the Kingdom of Breifne that once existed where Counties Leitrim and Cavan in Ireland now lie along with some of their neighbouring counties. I did a lot of research about the area and the era and that was fun in and of itself
- the design of the book is gorgeous and evocative. Go and check it out.
So You Met a Thousand Year Old Vampire is the sequel I don’t think anyone expected. But it certainly got plenty of attention. It’s at about five times its original goal at this point on Backerkit, so even if you don’t back it, it’s probably going to happen anyway. If you do want to get in on the ground floor, though, as they say, go back it anyway. Buy Tim Hutchings another fountain pen or cravat.
Here is an extract from the Backerkit page:
Congratulations, you’ve made a friend! A mysterious friend with a complicated past. That friend is a vampire and might be a thousand years old, but you probably don’t know that yet.
Interestingly, although the character you play in this game seems to be a pretty regular person, it seems as though a lot of the play will revolve around the creation of your vampire companion. Not so surprising, I suppose. If I had a vampire friend, they would probably be the most interesting thing about me too. So, I’ll be intrigued to see how this works and how it differs from its predecessor.
OGA

Ultra-Violet Grasslands is an absolute beaut of a book. It got two editions and it is full of incredible artwork and fantastical ideas all brought to you from the mind and pen of Luka Rejec. It’s also filled with tables and tables and tables that allow you to build a game at the table, as it were, using intriguing, fun and challenging results:
Encounters on the Steppe of the Line Nomads”
Vornish Birds (L0, stalking) with glass recording eyes and metal innards, otherwise indistinguishable from the regular kind.
Mind-burned megapede (L8 , alien) shaking the ground on its odd journey, corundum encrustations glittering on its massive segmented neural nodes
And there is so much more in it. I just picked those entries out at random. They’re just so unctuous!

Our Golden Age (OGA) : An Ultraviolet Grasslands RPG []equel is big. And the first book was already pretty big. This time they decided to bring us two books for good measure.
Here’s what they have to say about it on the Backerkit page:
Experience fantascience roleplaying at the end of time. Escape the end of history. The eternal civilization is perfect. So say the gods, the machines. Will you defy the endless circle of awakening and forgetting? Can you kick a hole through the sky?
I don’t really know what a “[]equel” is but it’s ok. Just take my money! They have already taken a lot of people’s money. As it stands they have raised $489,412 on Backerkit out of a $50,000 goal.
Anyone else backing these products? Are you maybe excited about any others right now?