The GM Jukebox

Murder on the dance-floor

So, in Spire, we played using the Kings of Silver campaign frame. This introduced a whole set of complications not often part of the average role playing group’s set of problems. They were given the keys and managerial responsibility for The Manticore, a casino and entertainment venue in the city’s Silver Quarter. Imagine Las Vegas but with more elves and feuding nobles.

Unsurprisingly, the players took it and ran with it, often leaving the main plot somewhat neglected as a result. As luck would have it, one of them played an Idol, a sort of magical enchantress/pop star with the ability to start a party anytime, anywhere. So that got the crowds in. They started off by opening a night club with dripping red meat hanging from hooks in the ceiling and a death metal band playing. They called it the Hardicore. In a totally unhinged and tactically questionable turn of events, the PCs decided to murder a group of nobles, the Quinns, who were working for their rival, Mr. So. They did this in the middle of their very busy nightclub, on opening night. Now that’s what I call Hardicore. Anyway, one of the cool things about that scene was that I handed over control of the Bluetooth speaker to one of the players at our table. The Hardicore was Isaac’s brainchild, really, so it only felt appropriate that he should control the music choices, for that scene. He made choices I never would have and made it more personal to the players.

Later, when the Hardicore underwent a full renovation and reboot as the far more disco Mantiskate or Glamcore. I can’t remember which one they went with in the end to be honest. They replaced the meat hooks with glitter balls and the death metal and Desang (a type of violent opera popular in Spire) with disco and roller skating. This time, I handed over the control to Thomas and Heather to allow them to choose the disco tracks they wanted to use as a backdrop for the Idol to ensorcel the heads of the noble families into working together. I did take back the reins later so I could blast Kung-fu Fighting when the inevitable battle broke out, though.

Moments like these truly exemplify the value of having music at the table when you play RPGs. And I also think it should not always be in the control exclusively of the GM, if you have one.

Mood music

Of course, when we use music, it’s normal to use it to establish an atmosphere. There are few tools at our disposal more immediately effective than music, I often think.

I mentioned previously that I used a playlist of the Blade Runner soundtrack while playing that game on Roll20. The atmospheric work you can do at a table is exponentially more difficult when all your players are sitting in potentially brightly lit rooms filled with distractions, in my opinion. But I felt that the use of the music in the Roll20 jukebox drew us all into the same moments. Conveniently, the soundtrack included tracks meant precisely for several of the locations shared by both the movie and that Case File, so, if you know the movie, it can really transport you to the place. Even if you don’t know the movie, of course, I think that incredible score by Vangelis will establish the right mood for the game, a sort of retro-future noir.

But movie soundtracks have a problem, if you want to use them for atmosphere in your game. In general, you can’t simply play them through because the tracks are designed with specific scenes in mind. In all likelihood the scene you’re playing at the table isn’t going to correspond to the music all the time. While playing the music for Blade Runner, I found myself hopping from one track to another almost constantly, and, honestly, it’s a lot of work when, as a GM, I already have a lot on my plate.

Lists 3.1: playlists

The answer, of course, is to make playlists for certain types of scenes. Here’s a list of the types of scenes I am thinking of:

  • Battle
  • Chase
  • Dungeon
  • Downtime
  • Montage
  • Mystery
  • Travel
  • Wonder

In the last week or so, while I have been writing these blogposts, I have also been listening to albums and soundtracks on Apple Music. This allows me to stop writing and pick out a particular track that I feel suits one of these playlists, when it comes up. In the past, I have tried to make playlists like these by just thinking about particular songs that I think fit the genre of the game without paying any mind to the types of scenes and the different music you want for them. This never worked satisfactorily. I am finding this new method much more successful.

Thanks to the influence of Jason Cordova and the Companion Adventures section at the end of every episode of the Fear of a Black Dragon podcast many of the songs in the playlists are from synth-wave and dungeon-synth albums. Mostly, I have discovered that you can find tracks from these genres to suit almost any of the above. I have added a few tracks from video game soundtracks too but each has been hand-picked for a given playlist.

I’m sure I’ll also realise I need to build playlists for more scene types as I continue using this method. But, I’m quite enjoying it as an exercise and I think it proved very useful in last night’s session of Heart, in which I got use Wonder, Downtime, Battle and Dungeon.

Do you use music at your table? If so, what kinds and how do you use it? And if you are one of my players, what did you think of my new playlists?


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Author: Ronan McNamee

I run thedicepool.com, a blog about ttrpgs and my experience with them.

3 thoughts on “The GM Jukebox”

  1. I thoroughly enjoy music in ttrpgs, it’s that last little step to completely immerse me into the game, the setting and the intended feel of the game.

    I also feel a bit more connected to the DM and the atmosphere they are intending with the current scene. Naturally, the roleplay will almost fit the feel of the music making everything link together even more!

    I agree with what you say about movie OSTs, the music is built to hit scenes specifically intended and it’s hard to coordinate a ttrpg scene to the same beats. I do find that videogame music tends to fit better as it flows nicely and usually repeats without feeling like it’s looping constantly.

    I think the playlists are working great! I’m glad to hear it’s going easier to operate too, you’re already a great DM with a lot to focus on without becoming a DJ too xD

    Liked by 1 person

    1. You are too kind! But I think it is a good skill to develop. When I realise the music stopped playing ages ago and it’s eerily quiet it shocks me and I have to get a new tune on straight away. In an instance like that, I’m just hitting the first song I see, not choosing it deliberately. So, that’s something I would like to avoid. That’s just one example of course!

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