Between the Ultraviolet Skies

Armadilloid Encounter

At the end of the last post I wrote about my current Ultraviolet Grasslands campaign, I noted that the caravaners were on the cusp of an encounter with some Armadilloids. The section of the book describing the Steppe of the Lime Nomads has a list of random encounters just like all the other sections do. And, just like the other ones, the detail you get about an encounter is minimal, to say the very least. You might get a level for the creatures or NPCs encountered, and maybe a word or two of description. This leaves quite a lot in the hands of the GM and, potentially, the other players at the table. Perhaps the characteristics of the encountered entity would emerge organically in play. Maybe the GM will have prepared specifics for each potential encounter, with regards to physical descriptions, motivations, weaknesses and strengths for instance. In the case of this encounter. I knew I did not want it to be an automatically violent one. I wanted the Armadilloids to be sentient but different enough as to be inscrutable. I could probably have just written a description, but I have Between the Skies, so why should I?

I took to the Entities chapter of the book and started rolling. I started with a roll on the Size, substance and form table. I rolled a 7 for size. That gave me Very large (giant-size.) I liked this. It immediately brought to mind the Armadillo super villain first encountered way back in Marvel Secret Wars II some time in the 80s. So I had a picture in my mind.

Next, I rolled a 6 on the Substance table, meaning they were Animal. That corresponded with my general idea so far, which was cool. On the Form table, I got a 13 on the d66 roll. That made them Bipedal (which is a word, that, when you say it out loud, sounds weird, we discovered.) It was still matching the picture I had in my head at this stage, except for the fact that these bipeds also had wings. For my purposes I thought it best that they be stubby vestigial wings. It’s the Grasslands, it’s not safe to fly there.

This next bit was so good. On the Weaknesses and Needs tables, I started to see the situation emerge. I rolled a 34 on the Weakness table, which meant they were Confined. Now in the previous session the players had rolled on the encounter tables in UVG and we had established already that there were ten or so of them and they were merely silhouettes on the horizon. They could see the Armadilloids so they were not obscured by any sort of physical trap. But a pretty cool phenomenon in UVG is “stuck-force.” These are invisible barriers and shapes and containers of nothing but force. They litter mainly the skies of the UVG, left over from a time long gone, when fantascience and magic dominated and their practitioners left these eternal artefacts dotted all over, making flying an incredibly dangerous prospect (as I hinted at above.) So, I came up with the situation where the Armadilloids had been trapped in a sphere of this stuck-force and had been unable to free themselves. The next table was Needs. I rolled a 62 on that, which gave me Directions. But I didn’t like this one so I opted for 26 instead, Escape. Perfect.

Next was Characteristics and details. These tables round out the looks and important idiosynchacies of these creatures. First I rolled a 21 on the Notable characteristics table. You know those big ol’ Armadilloids are rolling around like Sonic (I know Sonic is a hedgehog, ok? Just roll with it.) On the detail table, I got a 34, Tatooed. Adding a little more to this, we see that they are tattooed all over with the pictographic stories of their lives. I love this detail.

Next come a pair of Behaviour tables. I rolled on the Social behaviour table, which indicates their numbers, even though I already knew how many there were from our roll on the UVG tables. Why? Well, it also suggests the type of groups they habitually congregate in: Couple, Family, Herd, etc. I rolled a 6 and got Pack. This fit perfectly as well. I actually skipped the behaviour and current demeanour tables because I already had a good idea that they would be eager to be freed, some of them going stir crazy, rolling around inside the sphere, some simply sitting in the grass, and one of them standing with his hands raised against the stuck-force sphere trying to will his way out.

This next one was fun: Attacks! I rolled a 6 on the Mechanism of attack table, making it a Blast. The Attack keyword I rolled up was 33, Draining. So, from these words, I decided they would have a Charisma Draining Psychic Blast power. It never came up in play, thankfully. Why? Because the PCs figured out how to free them and then were invited back to their mushroom growing burros where they were rewarded with three sacks of Regular Mushrooms.

They also spent the night there around the Armadilloids fire, despite the fact the big orange guys could only speak in some brand of “meep meep” language. They all consumed copious amounts of magic mushrooms and got high as fuck using the wonderful tables in the appendix of Fungi of the Far Realms.

Since I rarely get much time to prep sessions these days, this method was really valuable. It allowed me to do what I needed to do on the train on the way to work, using the pdf of Between the Skies, an online dice roller and the word processor on my phone. I have been using Between the Skies for some other games too in the last few months, most notably our Spelljammer campaign. It has made for enormously memorable and unique encounters in that case. I can’t recommend it highly enough. Go get it on itchio or on Exalted Funeral!

Final Plug: Shadows Return

I backed a project from Ian Hickey of Gravity Realms last year, The Price of Apocrypha. It was a really successful Kickstarter, especially for a small, indie, Irish creator, and it was fulfilled and delivered incredibly promptly.

Well, Ian has another great project in the works on Kickstarter right now, Shadows Return: House of the Wraith Queen. Its a mega dungeon style adventure for use with Ad&D 2nd Edition, D&D 5E and OSR games. It’s fully funded but there are only a couple of days left of the campaign and you could still help it reach some stretch goals! Go back it!

As a final note, I have recommended a lot of books and products recently and I like to think I always do here on the dice pool dot com. I do this purely because I believe in the books, the products, the creators, not for monetary or other rewards!

So Rewarding

Surprise!

I came home from work on Friday to discover a wonderful surprise in my porch. I wrote about the Kickstarter campaign for Swedish Machines, Simon Stålenhag’s new art book way back in September of last year and ‘lo it has arrived! This was particularly pleasant because I didn’t realise they were shipping already (I have backed a lot of projects and, honestly, I can’t keep up with the updates for all of them, dear reader.)
Just feast your hungry little eyeballs on this:

Digital Surprise(s)!

Fifth Season RPG

Another major surprise came yesterday when I checked my inbox and found a link to the PDF Preview of the Fifth Season Roleplaying Game. This one has been in development by Green Ronin for more than two years and has been hit with delay after delay so to finally have a version of it stored away in my overstuffed RPG documents folder was a pleasure unlooked for. It was literally the first project I ever backed on Backerkit so I forgot it was there entirely.

As many of you will be aware, I have an ongoing Dragon Age RPG campaign going right now (we recently picked up again for Act II of the campaign, using a published adventure, which will get a post of its own when we are done.) The Fifth Season RPG uses essentially the same rules engine, Green Ronin’s own AGE (Adventure Game Engine) system originally developed for their generic Fantasy AGE game.

The game is, of course, based on the incredibly successful series of novels by modern master of the SFF craft, NK Jemisin. The Broken Earth trilogy tells the story of a dark fantasy world where a feared and reviled underclass of people with the power to manipulate the earth itself are employed/enslaved in the interests of everyone else. The earth itself, on the continent known as the Stillness, is a constant danger to its populace and the orogenes use their powers to calm it and make it safe. But every so often, the earth rebels so strongly against its inhabitants that it becomes uncontrollable, unleashing terrifying earthquakes, erupting volcanoes and tsunamis of dreadful power, seemingly in an effort to end all life. This is known as a Season, the Fifth Season of the title. The story follows the trials of a small number of these orogenes and the people closest to them as they attempt to survive a Season and discover some hidden truths of this harsh world.

The books have won a lot of awards and deservedly so. They are some of my favourite SFF books of the last ten years. If you haven’t read, them, dear reader, do yourself a favour. You can easily find them in your local secondhand bookshop these days but the audio-books are also a pleasure to listen to.

Anyway, when the RPG was announced I didn’t hesitate to back it. But, despite Green Ronin’s long experience of producing licensed games like Dragon Age, and the Expanse (I have also backed the new version of this game, The Transport Union Edition, which I’m eagerly awaiting) this one seems to have suffered a few setbacks and delays. They have tried their best to alleviate the issues by keeping in touch with the backers and offering a 10% discount on their webstore, and I think a lot of the problems were out of their hands, to be fair, so I am giving them the benefit of the doubt. Also, I’m loving what I have seen of the preview PDF so far. The artwork is gorgeous and it makes liberal use of the source material. As its a preview, I won’t share much, but here are a few shots of the illustrations:

The Vastlands Guidebook and Our Golden Age

I’ve been writing a lot about Ultraviolet Grasslands recently. We’ve just completed the third session of our campaign and we’re all loving it so far. Rarely have I run a game that has so sparked the imaginations of the players, both at the table and in between sessions. My wife, who plays forager-surgeon and Lime Nomad, Stebra Osta, explained to me today so much about the character’s people, how their nomadic encampments are set up, the importance of water in their culture, their dress and food, the way they braid their llamas’ hair… The breadth of the unknown in UVG is truly its greatest strength. Its staunchly anti-canon stance has given the players explicit permission to make the world the way they want it to be. So, do we really need more source-books for it? If they are written the way UVG was written? Absolutely. I mean, the random spark tables, the loosely described peoples, the maps with gaps, the mysterious origins of everything: they all come together to make a wonderful frame for you to fill up with your fellow players. I have no reason to believe Mr Rejec wouldn’t produce more work with the same structure and content. Well, this week, I am getting to see the beta of one of the two books in this crowd-funder and a whole section of the other.

The Vastlands Guidebook is the full set of Synthetic Dream Machine rules to play a campaign of UVG. It is very similar to the UVG Player Guide Book that I mentioned in my UVG Character Creation post but with far more detail and some very tasty art. It has full character creation rules, including a whole bunch of new Paths, eg. Barbarian, Purplelander, Tourist and Skeleton. There are mechanics for everything you could want to do in your game. It’s got powers, random NPC creation tables, corruptions, more vehicles and mounts etc. etc. I’m already thinking of ways I can get some of this new stuff to our table.

Our Golden Age is a setting book for the Circle Sea area of the Vastlands, the part of the world your average caravan in UVG is leaving behind at the start of their adventure. Luka Rejec released a teaser for the Yellow Land section of the book and it looks just as sumptuous and bonkers as you would expect from the creator of the Ultraviolet Grasslands. After a brief overview of the geography, climate, government, economy etc. you get some very fun tables. Events tables, travel tables, very unusual merchant tables, fashion tables. Then we have some interesting factions with eminently usable NPC members, a page about the Géants, enormous and unstoppable biomechanical soil farmers left over from another era, and into a section about the cities and places of interest in the region. These include Safranj, the Saffron City, with its key control of the drug/spice, saffron and vibrant opera scene. The Refining Plain: “Autorefineries of livingstone linked by arteries of basalt and tentacles of shipmetal, sinews of standardstone and great mushroom vent-mounds stud the plain below the voidtouching mountain Vulkana.”

The Yellow Land very much gives me Nausicäa vibes. It has an environmental disaster theme and even has Orms (like the Ohmu in Miyazaki’s masterpiece) dangerous animals that tear up the land.

A warning for the unwary traveler:

The Automatic Tourist Entity (A.T.E.) has compiled a list of must-see places in the Yellow Land for centuries. Recently, many warn it keeps suggesting destinations with a terrifying preponderance of surprisingly cannibalistic local practices.

I cannot wait to see the finished product and get it in my grubby little mitts.

Kickin’ it

Round up

It’s been a little while since I did a list. It’s a good format to use when you are not totally sure what you want to write. And, yep, that’s how I’m using it today.

So, what’ve I been backing and kicking? Since the last one of these sorts of posts back in September 2024, quite a lot, actually.

On Kickstarter

Here’s the list. I’m going to write a bit about each of them down below.

  1. Solarcrawl
  2. A Perfect Wife: TTRPG Adventure + Fundraiser
  3. Glumdark
  4. A Feast for a Sphinx
  5. Terry Pratchett’s Discworld RPG: Adventures in Ankh-Morpork
  6. Royal Blood – A Tarot Heist RPG

1. Solarcrawl

Let’s start with the one that is still available to back on Kickstarter. Solarcrawl is an OSR exploration game set in a fantastic space age. It’s created by Galen Pejeau, an “illustrator and occasional game designer” according to their itch page.

I absolutely love the look of this one. The artwork seems to suit the subject matter so perfectly, its’ clean lines and definite, scientific style give it the right sort of vibe for a planet exploration game. I am excited to try it with the Death in Space rules but it is designed for any OSR game.

The idea is that your homeworld is dying and you are needed to go out and explore beyond the gravity well. So off you go to try to find new planets to explore and help you to revive your own.

The game is split into two phases, Mission Phase and Homeworld Phase. Mission allows you to go out and find planets, explore them and hopefully avoid their unique dangers. Afterwards, you have the Homeworld phase, when you do research, build and improve your ships, “regreening their world.” That sort of thing.

Take on dual roles: as the astronauts journeying forth to the other worlds within their solar system, and as the heads of the space agency that builds their rockets, chooses their destinations, and hopefully, work together in hopes of rekindling their fading world.

It funded very fast but I am sure the creator will appreciate any and all further backers. Go check out the campaign here. There’s still 10 days to go.

2. A Perfect Wife

One of the big Zine Month projects, this one caught my eye almost immediately. The project was created by David Blandy of Eco Mofos fame, but the creators of this scenario zine are Zedeck Siew, Amanda Lee Franck and Scrapworld.

It’s another OSR project. One of their stretch goals was to make it specifically compatible with the Liminal Horror RPG but, as I understand it, it should still be easily useable in any other OSR game.

The adventure is described as “urban horror” and explicitly involves a Malaysian mythical creature known as the Pontianak. This is the spirit of a woman who died in childbirth. According tot he wiki I have linked to, the spirit seeks out her victims by sniffing out their drying laundry. Apparently this is why Malays will not leave clothes out to dry at night.

This one is very interesting since the main aim of it was to pay the airfare and living expenses of the creators on a trip to Nottingham, England.

The purpose of this campaign is twofold. It seeks to fund:

1: The publication of a tabletop RPG adventure zine in print and PDF.
2: The air tickets and living expenses for Amanda Lee Franck, Scrap World, and Zedeck Siew to spend one week in Nottingham.

With the former, we hope to entice you to help us with the latter.

You get: a complete mystery- and horror-themed adventure with evocative art based on an iconic-but-underrepresented Southeast Asian monster.

We get: an opportunity for three TTRPG designers to cross oceans and meet their peers, and each other, for the first time.

This will give them the opportunity to attend the Weird Hope Engines art exhibition, focusing attention on indie game creators, in Nottingham. They will be exhibiting works there themselves.

Curated by Dying Earth Catalogue (David Blandy, Rebecca Edwards, Jamie Sutcliffe), running from March to May 2025 at Bonington Gallery, Nottingham, UK.

In fact, you can already get the online version of the scenario published by Zedeck on his blog.

But the campaign was a success and it should fund both the publications and the trip. I can’t wait to get the physical object.

I’m sorry I didn’t write a bit about this one a lot sooner as it is such a worthy campaign but I am glad to see they were completely successful and I would even hope to get over to see the exhibition in Nottingham during its run between March and May this year.

3. Glumdark

You know, there are a few companies/creators that I would probably back no matter what the project. In the case of Glumdark, it wasn’t the creators themselves but the company, Exalted Funeral. I’ve gotten a few things from them in the past, although I don’t buy from them much because of the shipping. They published Between the Skies, for instance, and I think it’s pretty clear that I like that a lot. So, when the Glumdark Kickstarter was repeatedly slung at my face from Instagram, I paid attention. I knew nothing about it but I took a punt. I am quite glad I did.

Glumdark started as a website. It was built as a resource for GMs running dark fantasy games. It’s got a plethora of useful tables . You can go and check them out right here, at glumdark.com. What’s nice is that you have tables for GMs, of course, but also for players.

As a dungeon master, you may choose to punish your players with some fresh doom, or just amuse yourself with the joy of randomness. As a player, you can expand your backstory or seek inspiration for new adventures.

It’s system-agnostic, making it equally useful as a resource to players of D&D 5e and Troikans alike.

Here’s a few of my favourite things from the site:

  • The Location Generator is probably the best bit for me. You can click on a location name such as, “A Mysterious Tower,” and you will get three paragraphs about such a place under the headings of “The tower,” “The access,” and “The occupants.” If you are not a big fan of any given paragraph, for instance, if you don’t like the description of the tower itself, “A tower built from stacked round stones in a dense, loamy forest,” then you can just click on it to generate a new one. Or you can just click on the Location name again to generate a whole new tower. Go and try it out!
  • The “Bad Omens” table starts with this entry at number 1: “A black cat starts to cross your path, but is crushed by a falling ladder.”
  • Number 13 on the d20 “Defining Life Events” table is: “You bear the mark of Goonfun, the savior.”

So, now they’re making a book with similar goodies in it, along with some art that is very pretty indeed, in a nasty sort of way. It’s also going to come with a soundtrack! Here’s the Kickstarter page.

4. A Feast for a Sphinx

I just really like Evelyn Moreau’s art style. I have been following her on Instagram for a while and now on Bluesky and I’m always delighted by the work she shares. And she has been pretty prolific. Just go have a look at her itch.io page here. The only piece of TTRPG work I knew, though, was Goblin Mail, for Troika! And it is a really original work with a fun premise and beautiful design elements. So, when she announced her new Kickstarter project with the same collaborators, Sofia Ramos (writing) and Luna P (layout,) I obviously backed it.

A Feast for a Sphinx is an adventure for Mörk Borg. Now, I have yet to run a Mörk Borg game but that didn’t stop me. It is a revamp of a dungeon formerly published on itch and the promise is that

Everything was rewritten, balanced or added to make this the best version of the module while keeping the central idea the same.

It is going to be produced in a zine format of 30 to 40 pages (which is on the long side for a zine.) It will describe the dungeon and deliver some new creatures, adventure seeds and a bunch of tables for randomly generating encounters, rumours, etc. Go have a look at the campaign page here.

5. Terry Pratchett’s Discworld RPG: Adventures in Ankh-Morpork

So, I was very suspicious of this one, I’ll be honest. I’ve read most of the Discworld novels, and I know the irreverent, comedic, satirical tone Terry Pratchett set. I never felt like you could really replicate that at the gaming table, exactly. No, that’s not true. It’s one of my favourite ways to play RPGs, in fact. I like to have fun with them. Puns come as second nature on dungeon crawls, silly NPC names are my bread and butter. My worry was more that it would seem somehow forced or unnatural if that’s what the game was explicitly trying to get you to do.

As the campaign went on, though, I began to think the creators understood that worry. To prove it, Modiphius did one of the bravest things I have seen in some time, they made an actual play to show off the game. It couldn’t have been in any sort of finished format at the time they released the video, but clearly they had enough to make a fun and funny one-shot. Now, they had some of the more recognisable faces on the RPG actual play scene involved, which helped. Quinns of Quinns Quest was the GM and the players were Josephine McAdam, Abubakar Salim and Liv Kennedy. Go and check out the video on Youtube here. They really managed to highlight the ways in which the rules encourage play that will generate genuinely comedic moments without it feeling like you’re being fed a bunch of “hilarious” prompts.

Anyway, that got me to back this one. And I wasn’t the only one to back it, dear reader, oh no. They raised almost two and a half million pounds! Whew! Can’t wait to get my hands on it in the summer. In the meantime, go take a look at its Kickstarter page here.

6. Royal Blood – A Tarot Heist RPG

I wrote that I would back almost anything from some creators. This is another one of those. It’s Rowan Rook and Decard. I’m an unashamed shill for Grant Howitt and don’t really need any reasons to buy something he’s involved with. But this game looks so beautiful as well. It’s a tarot based game.

Royal Blood is a tabletop roleplaying game about heists, tarot cards, magic, fate and desperation. It uses a deck of tarot cards to build characters, plan a heist and determine opposition, and to resolve every risky action the players make in an attempt to claim power.

This game has actually been around since 2016 but it was not crowdfunded or given much support by RRD either for that matter. This time, the kickstarter campaign did really well so they have some money to throw at it and they have a partnership with Mana Project Studio, the Italian TTRPG creators who are responsible for some of the best looking games out there, including Cowboy Bebop.

As for all of these projects but Solarcrawl, the Royal Blood campaign is over but you should still go and check out the Kickstart page here. You can actually pre-order it there now too.

On Kickstarter

Kicking things off

I mean that’s what it was all about, yeah? Just, like, getting things started? Kickstarter might have changed its policies enough that more and more creators are jumping ship to Backerkit but it doesn’t change the impact it has had on the RPG scene (as well as many other indie scenes.) Many, many projects would not have existed without Kickstarter connecting their instigators with people who wanted them to instigate. I think we can all be grateful for that.

Swedish Machines

This is not the first Free League product that I have backed on Kickstarter and it probably won’t be the last. Right now, I’m waiting for the Replicant Rebellion Blade Runner boxed set and, another Simon Stålenhag project, the Electric State Roleplaying Game, for which I am rather excited.

But Swedish Machines is not an RPG book at all. In fact, if it is anything like the Tales from the Loop art book I received as a Christmas gift a few years ago, it is going to be a loose narrative related to the artworks presented in it. Together, in Tales from the Loop, at least, the art and the text tell the story of this strange, alternate 1980s where technology developed in a very different way than in the real world. That fact leads to some fascinating and terrifying occurrences that appear in a kind if vignette consisting of art and short fictional pieces.

I have every reason to believe that’s exactly what it will be. And I can’t wait to see what his mind has come up with this time.

Here is a short extract from the Kickstarter page to give us an idea:

Stålenhag’s most personal work yet, Swedish Machines explores masculinity, friendship, and sexuality in a queer science fiction tale about two young men stuck in the past – and in each other’s orbit. Their story spans decades, as fleeting moments become defining memories, and they set out to explore a mysterious forbidden zone together.

Set in his native Sweden and based in an alternate version of Mälaröarna outside of Stockholm, the place where he grew up, and still lives to this day, Swedish Machines juxtaposes giant futuristic machines and vehicles against the inner turmoil of the characters facing a social dystopia.

It makes me think Tales from the Loop and his other books must be related to this one. The setting, Mälaröarna, is also the setting for the Tales from the Loop RPG if you set your game in Sweden, rather than Nevada (the other option from the core book.) And, as well as that, the existence of giant futuristic machines makes it sound like this is in the same universe. I think it’s also really exciting that the book is focusing on this queer couple and their story. I have not read all of his books, but, certainly, Tales from the Loop had a much more ensemble tinge to its cast of characters.

And let’s just focus on the art for a moment. I don’t have the vocabulary to fully do it justice but I love how Stålenhag goes for realistic depictions of the world at a very specific time and in a very specific place but inserts the impossible into them. These impossible things, like the huge cooling towers with blinking lights in Tales from the Loop, or the giant cat mascot collapsing an overpass in Electric State are ignored or, at the very most, treated as mundane, by the characters in it. And the characters? Almost all have their backs to you, encouraging you to see the world through their eyes or to take their place in it. It’s great.

I believe that, once again, I am just a day too late posting this as the Kickstarter campaign finished up on September 5th. Still, it’s worth keeping an eye out for and picking up a copy when it is released more generally.

Kal-Arath

Slaps the roof of Kal-Arath This baby’s got everything your average OSR gamer could ever want or need. You want to drive Kal-Arath solo? No problemo. You want a co-driver, just you and them out on the open hexes? Kal-Arath’s got you. You want to take a group of four or five passengers out on a road-trip to who-knows-where with no preparation and hankering for some adventure on the highway of fantasy? DONE!

I became aware of Kal-Arath as a project by following Castle Grief on Instagram. And it is one of the projects I am most excited to receive. It has a wonderfully indie, hand-made quality to it and it’s telling us it’s going to do a lot of the work for us at the table:

Oracles, Starting Adventure Seeds, Points of Interest, Encounters, Settlements, NPCs, Dungeons, Items – all of these have their own tables for generation, and combined together create a setting flavorful setting that emerges from the tables themselves

That was actually an extract from the Castle Grief itch page, which you should also go and check out, dear reader!

The rules are purportedly a combo of elements from a number of other games. It uses 2d6 and employs at least some aspects from two games I have played before, Mörk Borg and Black Sword Hack. I am a big fan of both of these OSR games and really enjoy a 2d6 system in general. I know the actual dice you chuck don’t really make that much difference at the table, but 2d6 just feels good. OK?

Also, it’s got a lot of gnarly hand-drawn art too. It fits the idea of this game so well. I love it.

Anyway, Kal-Arath is definitely still live so go back it!

And, if you’re interested in Simon Ståhlenhag’s art, you should still be able to pick up a copy of Tales from the Loop.

Kickstarters/Backerkits I’m Excited About Part 1

Making things people want

In Business Studies class we learned that market research was crucial to the successful launch of a new product or service. Back in those days that meant doing a lot of time-consuming leg-work. Methods of market research included surveys posted to homes and businesses, cold-calling people to find out what type of toilet paper they used or which newspaper they read, talking to supermarket customers, that sort of thing. The results of your market research could very well determine whether or not your idea got to market. If it was received poorly by a majority or respondents, forget it!

Of course, the internet has made all of this work a lot easier and quicker. Not only that, with the arrival of platforms like Kickstarter and Backerkit, it feels like the process is reversed to some extent. What I mean by that is that now, you can launch your idea on Backerkit and see how popular it is. If it makes enough money for you to be able to make the thing, you know that, at the very least, just enough people want it. If it fails to fund, back to square one. There is the other possibility that you end up with a run-away hit on your hands, of course, and that seems to lead to its own problems sometimes. I think we have all been stung by a campaign that promises so much but drags on for years with little or nothing to show for it.

Do take my words with advisement, dear reader, I have never launched one of these projects so I am merely an interested observer.

The topic of this post, though is the projects I am excited to have backed and the ones I am most looking forward to seeing come to fruition.

Golden age

There is no doubt in my mind that we are living through a golden age of indie RPGs. In large part, this has been made possible by the existence of Kickstarter and similar sites, where indie gamers can go and geek out about the incredibly niche story-game or gnarly OSR module that they never knew they always wanted, even if there are only 237 of them. Those 237 people will get something that would not have been produced without their excitement, their enthusiasm and their money.

Of course, it’s not just your independent gamers using the service. You see Free League and Goodman Games using them to launch products even when it is probably fair to say they would have been perfectly successful without them. But what a way it is to build hype for the launch! When you sign up for one of these things you are getting communications from them almost every day as they hit stretch-goal after stretch-goal. They get to big-up their new thing to a captive audience of people who they know want it. What a perfect way to be able to flog you some more addons! Dice, tote bags, t-shirts, entire other games and supplements…
I don’t necessarily feel great about this. Mainly because I am so susceptible to it. But I do feel very good about being able to support truly independent creators for whom this is the only way they would be able to produce the games they do.

Anyway, here’s a list of the stuff I have currently backed that is still live. These are things I can’t wait to get my hands on and that I would recommend others support:

On Backerkit

  • Get it at Sutlers: A Troika Adventure Generator. The first adventure/sourcebook/something to provide any real detail on the fabled city of Troika itself, in particular, a department store that your adventurers can get jobs at in between jaunts into the hump-backed sky.
  • So You’ve Met a Thousand Year Old Vampire. The sequel to the incredibly popular “Thousand Year Old Vampire” solo RPG. I’m not usually big into solo games but the original really grabbed me.
  • Our Golden Age (OGA) : An Ultraviolet Grasslands RPG []equel (This one might be over by the time I post this. Sorry!) This “[]equel” has done incredibly well in its campaign. As the follow up to a book that I heard about on a podcast and immediately bought but have not read yet, this was a pretty speculative back for me but just look at it!

On Kickstarter

  • Simon Ståhlenhag’s Swedish Machines. I have been fascinated with Stålenhag’s art for years. It tickles a little part of my brain labeled “This Could be Real.” I love the Tales From the Loop RPG and I have the art book for that too. I held off backing this one for a while but eventually decided I had to have it.
  • Kal-Arath: Sword and Sorcery by Castle Grief. Kal-Arath is a truly independent game and setting being made by a mutual I discovered on Instagram. It looks fun and old school as all get out.

Back up

Like I said, all of these are still live (or if not, they just finished before I posted this.) Over the next few days, I’m going to go into detail on some or all of them and give you a reason, dear reader, to go and back them like I did. For now, why not go and have a look at their campaign pages to see if they can tempt you!

What are you backing right now, oh reader? Or what is a project you are so glad or so sad you backed?

Drop it in the comments!