The Apprentice, Chapter 13

Unlucky 13?

So little left in this tale. Chapter 16 will be the last one, so the countdown starts here. Do you think it will end well for young Maryk? In today’s chapter he makes a big change and some big decisions. His ambition is re-ignited and plans begin to form in his mind. It’s not all about him, after all, right? The whole world might benefit from his talents. It is his duty to help!

Chapter 13: Fortress

Much of the story of the Fae was unknown to me before the Fae-Mother chanced upon me (I say “chanced upon” but of course there was no chance about it. She knew where I was, why I was there and, possibly even what was going to happen to me there.) She told me all of it. Some of it, I believe, is coloured a little in her favour. The Ens seem unfeeling and destructive in her story except that they wanted freedom, which most humans crave for themselves (I do not think this is a concept which she understands.) Meanwhile, she feels as if her whole world was destroyed by her disloyal creations.

”Where are all the Ens now,” I asked one day after a long discussion about how best to help my people progress.
“They are not here now,” she said, “I assume they failed.”
I had, once again, taken up the habit of sleeping during my years in the wilds. The reason? Well, boredom, mostly. I had lost any and all ambition and desire for knowledge. My efforts to discover new knowledge at the start proved relatively fruitless, so I soon gave up. Other than the contents of the Emperor’s spell book, there was nothing to read. I spent a great deal of time in meditation and contemplation but generally became dissatisfied with my own thoughts after only an hour or two of this. So, I ate my fruit and made sure my home was relatively clean but outside these activities I didn’t get up to much. One night, I thought I would try a little nap and to my surprise, I discovered that the knack never leaves you. I did not sleep for long, no more than a few minutes, but it felt good and I decided to continue with it. Occasionally I have wondered whether this left my mind even more open to the Fae Mother. Lying there at night, mind undefended and dreaming who knows what. But then, of course, I did not know that she was still interested in me and that she would come back to me.

She did come back to me, of course. I awoke atop my pile of skins and furs one morning to find her sitting at my table in the cabin. This was a sight that was difficult to get straight in my head as the Fae-Mother was really too tall and my chairs too small for her to have been able to do this. She seemed to bring her own illumination into my messy hovel. My house was never dirty, my spells saw to that, but when you introduced the ancient nobility of the Fae-Mother to it, it became no better than a hole in the ground, a badger’s sett. “Bugger me!” I said under my breath. “Is that what you wish of me?” Asked the Fae-Mother. I shook my head into wakefulness and tried to remember my manners. “I was just startled, Fae-Mother. Your presence here in my humble home is unexpected.” I flung my blanket back and rolled out of bed. “Is there some way I can be of service?” The book lay closed on the table; she reached out a finger to it and held it a finger’s width away. “Of the humans I have met, you are not the most disagreeable,” this sounded promising already, “but you are very, very young to wield the power that you do. What will you do with it to help your people?” I did not like this turn of the conversation so much. “Mother, I have been cursed, as I told you before. The people could not benefit from my presence.” Her dark emerald eyes stared through me to the wall behind. I actually turned to see if she was looking at something there but quickly looked back. “I did not suggest that your presence among them would be necessary. Why did you bring this, with you?” she gestured, with a flick of her long index finger, at the libram, “The magic in this thing is so great and you use it in such petty, selfish ways.” I looked at my feet and shuffled them, I peered around my little cabin and saw the conjured clothing and blankets and furniture filling it; none of them were special or grand, my food was the most basic I could imagine, water-fruit, berries, some roots that I had found. I was not using the book’s magic to enrich my life so greatly and I told her so. “My life is incredibly simple, look at how I live, this is not luxury, Fae-Mother, this is subsistence.” She stood to her full height, she seemed to grow as she stood, in fact. Her head barely below the ceiling beams, she walked around my house, picked up some silver cutlery, let it fall again, swiped her fingers across a tapestry I had conjured depicting the Great Battle at Hollinhead, rested her hands on the back of a chair and said, “It is your choice to stay here out of the way, doing no harm, using your great gifts without imagination or direction. It is your choice to ignore the plight of the rest of your people and the possibilities, the potential you have to make their lives better and easier. How are they to progress when their brightest hides away in a hovel in a dying forest, subsisting on fruit and fen-crabs? You have luxury you do not deserve. You have the luxury to decide. Your decisions afford you the luxury of apathy. If your curses hurt or kill one or two or ten or one hundred, what of it? You could be helping and saving those most in need of it. Your mortal race has such a short time on the face of the earth, they should not have to toil and suffer, should they? Don’t they all deserve the choice of doing what they want? You did.”

I was sitting on the edge of my tiny bed, in my baggy, stained bed-gown, old man’s face raising my young man’s eyes to look far above into the celestial orbs of the Fae-Mother. I was enraptured and enchanted. She had me before she had even started speaking. Her magic was so strong that she did not even need to speak to bind me in her spell but her questions and her statements bound me even tighter. I nodded to her, momentarily dumb-struck, and then swallowed. “Yes. Yes. I see it now. I have been selfish. You are correct, Mother. I must help them! Those poor people! How should I do it? Be the muse to my imagination, Fae-Mother. I need help.” She looked down, looming over me, her shadow leaving me in almost total darkness. I watched her hand unfold from her long flowing sleeve and her finger emerge from the darkness and then she touched me in the middle of my forehead and I fell back on my bed and blacked out.

When I awoke I felt different. I felt a disdain for the man I had been. I felt disgust at the meagre existence I had allowed myself to slip into. Most of all, I felt ill at the waste of my time and my mind that I had perpetrated over the preceding three years. I had had the power of the Emperor of the Fomori the entire time and I built nothing more than a still-crumbling shack and some uninspired furniture. With the magic at my disposal I could build a kingdom, or a better society. I could become the world’s greatest explorer or scholar or sage. I had done nothing but hide in filth and exist in squalor. It was fear. I believe that’s what the Fae-Mother’s touch revealed to me. It was only my fear that kept me low. It was not the kind of bloody terror you might feel when confronted by a rabid wolf when you’re in nothing but pyjamas or the senseless fear certain folk feel at the very thought of speaking in public. The fear that kept me in this dreadful place was the type that exists in all one’s actions every day, the sort that has an effect on every decision one makes and every thought one allows to be consciously considered, it is the kind one never knows is there: fear of oneself.

I was no longer afraid. Realisation of the fear’s existence robbed it of the power it held over me. I remembered then the confidence and even arrogance with which I approached life as a younger lad. I was powerful and potent and I knew it. Primula and Cobbles’ deaths had instilled the fear in me but the Fae-Mother had shown me that my power was not to be contained, it was too important for that, even if it should cost a life or two along the way. My power and my genius were enough to vindicate my actions. I could make everything better for everyone, first in Pitch Springs and then the Valley and after that? Wherever I chose.

How was I to make everything better? How can one person, even one as brilliant as I, achieve such a lofty goal? I did not know then but I hoped the Fae-Mother would agree to be my inspiration as I had asked. I was sure of myself, but I knew what the Fae-Mother was capable of (or at least I thought I knew.) she led her whole people, there could be no greater advisor (please bear in mind that I had not heard the Fae-Mother’s full story at this point.) I had to seek her out again. But first I destroyed my pathetic cabin. I stood outside the mould-ridden excuse for a habitat, The Book of Royal Magic floating beside me open to the spell, earthquake. I never performed a spell so well before. I was absolutely unerring in my words, inflection, timing, movements. The finest dancer in the court of the King of the land could not have found fault with that performance and it opened a crack as wide as Saint Frackas’ Square and swallowed my home and all my possessions except for the clothes on my back and the book by my side. I heard much later that the earthquake was felt all the way in Bakhlvad and destroyed certain of the poorer built houses in Pitch Springs. A wing of the Town Hall was severely damaged and bones were uncovered in the ruins. Perhaps yet more evidence from the time of Mayor Moltotzi. The Creakwood too was forever changed by the quake. The crevasse separated it into two woods. One side had the stream, the other didn’t. The stream side flourished more than it had in decades, the other died but fed the land. The forest that was left was no longer called the Creakwood, it was called The Emerald Wood. As I see it now, that was my greatest achievement.

At that time, however, my ambitions knew no bounds. Looking back, I know it was the effect of the Fae-Mother’s powers on me but back then I thought I could change the world for the better. I thought my power gave me the right and the responsibility to do what I knew was best without interference. I still think there were elements of my plan that made sense and the reasons for what I did were pure but this wasn’t enough to avoid disaster.

I went in search of the Fae-Mother then. I walked the Crabfen where I had first encountered her to no avail. I journeyed to the quarry at the edge of civilised lands but did not find her. I travelled to Lake Brightwater and she was not there. In the end, I returned to the Creakwood, where I thought I would set about building my new home, this time a home fit for a person with my power. I looked to the book when I got there and found a spell near the front which was called simply, Fortress. That sounded like the thing I was looking for but it was an extremely long performance, it was to be started at dawn and there were major steps to include at midday, dusk and midnight and the performance could not be stopped at any time. It seemed physically impossible. I would need plenty of nourishment and rest before I started this spell but I had already destroyed my place of rest, the cabin was crushed in the Creakwood Crevasse. I needed somewhere to go and I knew just the place.

I returned to My World, the farm. The fields had dried up and there were no animals on the land. Even the old chestnut tree was dead. The house was an abandoned ruin. This was distasteful to me; it felt as though I were taking a step back, not progressing as the Fae-Mother had told me I should be. Still, my physical needs could not be denied. The Old Sharpetzi Place had seen better days but it provided me shelter from the cold and the rain and the wind while I stored up strength for the day of performance to come. I had brought some water fruit to stave off hunger and build strength and I produced a magical flame in the grate of the fireplace. A fire had not been lit in it in years and at first smoke billowed back into the parlour, blackening the floor about it but after I sent a levitating brush up the chimney it worked as it should and I was kept warm, sitting on an old sheepskin by the fire.

I had sat there by the fire with my sister beside me, watching my father smoke as he regaled us with tales of Dead Counts, Evil Mayors, Dragon Children, Magic Bears and all sorts of other wonderful subjects. Now, the house and farm were dead, my sister was dead and I assumed my father was too. In many ways it was fitting that I should come back here, I thought. I was the last member of my family and this was our family’s place (no matter the name on the deed.) My plan had been to perform my spell in the Creakwood and build my fortress there but this place seemed more fitting the more I thought about it. I went to the back window and looked up at the top field, now a dusty waste and knew that was the spot for my new home. Was I expecting to need the protection of hill and fortress? At that point, no, although I did foresee opposition from some to whatever I had in store, which I also had not yet worked out. I would be glad of it in the end, though.

I slept that night in front of the fire and dreamt of wonders, flying horses and metal men and fairy musicians. I woke before dawn to start the performance. I walked to the top of the hill and began at the appointed time, just as the sun peeked over the trees in the east. Movement would be constant for the entire day but many of the moves were only slight, I had to do no more than walk around the perimeter for much of the performance, nodding my head and chanting. The chanting was the most draining aspect of this gruelling performance as it had to be continued without pause for the entire day. I had developed a method of circular breathing to cope with that but it was not possible to stop for a break or a drink of water. I began to think that perhaps the Fomorin mages would perform a spell like this in concert, perhaps taking turns to chant and walk to allow them time to rest. This was not possible in my case, of course. Throughout the day I had a number of visitors. A scrawny ginger cat came to sit and bathe and watch my curious work until it grew bored with my repetitions and wandered off. A kestrel circled around my head as I circled the site of my new home. Finally, the Fae-Mother appeared, standing by the old gate of the field as if she had been there all along, supervising. She said nothing, just watched me. She was there when midday came and I stopped my circling and chanting and sang a passage in old Fomori, dancing into the centre of the circle I had described, ending it when I had prostrated myself in the dust, limbs splayed in the four prime directions of the compass. I then took up the chant again and walked back and forth along those directional lines my arms and legs had indicated. This continued until dusk when I repeated the actions of midday. Once I had done this there was a noticeable golden shimmer in the air around the circle. The sparkling seemed to trace the lines of walls and arches and ramparts. I was already exhausted by this time but I drew encouragement from the results I was beginning to see. I went on chanting and walking until midnight although my throat was raw and my feet were blistered. The shimmer became more and more pronounced after the sun had gone down. Now I could make out, not only walls and arches, but also towers and minarets and outbuildings in the courtyard. On and on I walked until the moon was high in the sky and I knew the end of the performance was approaching. I actually wept when the realisation hit me and with tears streaming down my cheeks I croaked the final few syllables of Fortress as I performed the last dance in the centre of the circle, which was no longer just a circle but a courtyard with high sandstone walls around which were dotted the outbuildings, smithy, stables, tannery and in the centre right by my side was a deep covered well. I span and saw the whole thing, the four strong tall towers with banners waving from them in the night air, the great solid wooden doors with black iron trim which led into the keep’s interior, the huge gate and portcullis, the only way in or out of the fortress, the ramparts, the arrow slits, the murder hole over the gate, the flagstones of the courtyard…

I awoke in a four-poster bed draped in the most luxurious bedclothes I had ever seen. I looked around the bright, high-ceilinged bedroom at sumptuous wall-hangings, gilded candelabras and paintings in oval frames of ancient Fomorin lords and ladies all flanked by shackled smiling slaves. “You have slept long enough, I think,” It was the Fae-Mother, of course. She stood at my bedside and touched her fingertips to my forehead as I sat up. “Yes, Fae-Mother. I agree. I have been asleep for three years.” She nodded and withdrew her hand. Then she walked around the spacious room much as she had done before in my old home, touching velvet and gold and solid stone this time. “I approve of this place,” she said. “This is the home of a man of great power. It reeks of power and it was a great physical effort for you to create it. You are going in the right direction. This is progress. But it is only progress for you. What would you do for the rest of your people? How will you better your world?” I threw back the covers and found a set of new clothes laid out for me. They were very much like the clothing the Fae-Mother wore herself. I picked them up and looked at her. “A gift,” she explained “for a new beginning.” Clothing like it I had never felt on my skin before, it was light as leaves and warm as fur, it seemed to change colour depending on the surface I stood upon or the wall at my back. “Most gracious of you, Mother. many thanks.” I bowed low and she inclined her head a little in acceptance. “What would I do for the rest of my people? I want to see them have the time to pursue knowledge and art and music and happiness. I do not want to see them reduced to broken old people anymore just because they had to work so hard all their lives to keep body and soul together. Work, labour, toil, these are the curses of the everyday man and woman. I saw it every day in Pitch Springs and on this very farm as a little boy. You work and work and work and then you die. There is more to life than that. I want others to see that as I do. So that is what I would do; I would remove the need for people to work; to give them freedom.” “Indeed. Admirable. Have you considered the method you would use to achieve this? It seems like an impossible task.”
She was looking through me again. She knew the answers before I delivered them but she knew that it would help me to realise the rectitude of my plans if I could have the agreement of someone like her, a master planner. “I have thought about it, yes. The work still has to be done. Folk need food, and shelter and clothing and ironmongery and defences. It takes work to maintain all of these things that we need, there is no way around that. So, we need someone or something else to do the work,” I looked her straight in the eye, “like the Ens, your own creations.” Again she simply nodded. I thought the voicing of this idea might have elicited a shocked response but of course it didn’t. She has, no doubt, heard it all in the millennia she has existed. “The Ens. Yes. They were my best idea and my worst. You can learn from my mistake. I could teach you how to breed and grow creatures like the Ens but you would have died before the first of them grew into anything useful and they would just betray you. No, not Ens, then. You must come up with a human solution. You must discover Maryk’s solution.” She walked over to where I stood by the window and she took my hand. I felt a thrill of excitement at her touch, a feeling I never experienced with a human girl. I looked up into her eyes. “Let your curses work for you.” “my curses? I do not…” I turned to look out the window and saw the Creakwood in the distance and the sun hanging low in the sky above it. When I turned back, the Fae-Mother was gone.

Between the Skies Part 1

Formalising the informal

We introduce informal rules on the fly in our games all the time. You need to figure out if someone can find a newspaper stand around here somewhere? Sure: odds, you find one, evens, you’re out of luck. Oh, you rolled a nat 20 on your investigation check? Well, that means you also get advantage on your next Thieves’ Tools check. You know what I’m saying. It’s not unusual. So, is it unusual to formalise this informality? Maybe, I suppose. But that is exactly what Huffa has done in her new book, Between the Skies.

I heard about this game from the Yes Indie’d podcast from Thomas Manuel. On the episode I linked above, you can hear him interviewing the writer and creator of Between the Skies, Huffa. You can get most of the background of the game from the podcast, if you’re interested, but if you need a TLDR, it started off as a digital release and then a series of zines you could get on itch.io until Exalted Funeral got involved and made it into a book. You can still get those there in free PDF format, by the way.

A couple of things struck me while listening to Huffa talk about her work. First was the subject matter of the game, which seemed rather Planescapey to me, the nineties one. Maybe cross that with some AD&D Spelljammer, a wee sprinkling of Troika! and just a little bit of Black Sword Hack. Strangeness in the spheres and across the planes of existence is the overall theme. It sounded both very old school and incredibly fresh at the same time. Where does the freshness come from, I hear you cry, dear reader! Well, that would be from the other thing that struck me about the interview; the ideas Huffa espouses when it comes to rules.

Why restrict yourself to one ruleset when there are so many out there to choose from?

A badly taken photo of the double-page spread before the At Play Between the Skies chapter of Between the Skies. There is an abstract monochrome picture in it.
A badly taken photo of the double-page spread before the At Play Between the Skies chapter of Between the Skies. There is an abstract monochrome picture in it.

So, like my very wordy sub-heading says, why go full Forged in the Dark all the time when certain situations might call for a Resistance System style roll with pre-established fallouts to hit them with? Why limit your game to using only Powered by the Apocalypse rules when you might also want to use adversity tokens sometimes? The point is, you should be able to play almost any game you want, using almost any rules that suit, not just the game but any given situation within a game. Is this dangerously anarchist? Maybe, but it also sounds like excellent fun. If you have been around here for a few months you’ll know that I like a good ludicrous mash-up. See my various attempts to introduce new and exciting elements to my D&D 5E game here and here. You might also remember me going on and on about how cool it was to use other games to establish the world and the city in a Blades in the Dark campaign I recently took part in.

If you’re interested in games and the rules of games and how they interact with the players, the setting, the events, this is an approach I think you might be able to appreciate.

Now, I will say that Huffa is not necessarily suggesting that you should abandon a single ruleset play style, but that you should open your mind to the idea of using the ruleset that most appeals to you when you pick up Between the Skies to play it.

Playtime is the name Huffa uses for the set of procedures presented in the book to allow for the style of play it espouses. It’s all about the “shared understanding of a fictional world.” And really, however you achieve that is the way to do it, with the understanding that this might look different for literally every table. Here are a couple of relevant quotes from the introduction:
“Judgement based on shared common sense is the fundamental ‘rule.’”
“All rules, methods and procedures can be used or ignored.”
This type of play is related to the FKR or Free Kriegspiel Revolution. This is a movement that rejects the cumbersome mechanics prevalent in so many games, particularly from the war-game or “Kriegspiel” side of the hobby. In FKR, the game is very much a conversation, where a player may suggest a way of overcoming an obstacle and the referee or someone in a similar role will make a judgement, based very much on the table’s shared understanding of the world they are creating together, as to whether or not it would work. Dice rolls may occur but they will be minimal.

And yet, Huffa has provided here, in the At Play Between the Skies chapter, a plethora of potential rules. Here’s a brief collection of some of the suggestions.

All time is tracked by Turns but the time scale of the Turn is dependent on the situation, longer for travel and exploration, shorter for investigation and shorter still for combat.

The Occurrences table on page 46 feels like the most basic denomination of the tables in this book. It is incredibly general but its presence and usage suggests at the way the whole game is to be played.

The Occurences table from Between the Skies. It is a d6 table. The possibilities are "Encounter," "Complication," "Hint of what is nearby," "Environmental Change" and "Boon/opportunity/Progress." There is also a small illustration of a well dressed mouse with a rapier above the table.
The Occurences table from Between the Skies. It is a d6 table. The possibilities are “Encounter,” “Complication,” “Hint of what is nearby,” “Environmental Change” and “Boon/opportunity/Progress.” There is also a small illustration of a well dressed mouse with a rapier above the table.

Use tokens to succeed at risky actions or extraordinary actions. Or! Choose a dice rolling mechanic from any of the bunch described in the book (coming from games like Blades in the Dark, Apocalypse World, Traveller, Electric Bastionland etc.) and see if you succeed, or if you succeed with consequences or if you just fail.

Or you can just play without dice!

Give your characters Conditions when they should get them. Let these conditions affect the riskiness of actions.

Injuries! Roll on the Injury table to really fuck them up. It’s a 1d6 table and the 6 is death or fatal wounds… So use this sparingly, I guess!

The Injury Die table from Between the Skies. it is a d6 table. the potential injuries are: "Superficial, "Cosmetic," "Hindering," "Treatment required, not debilitating," "Treament required, partially debilitating," "Debilitating, mortal injury or death."
The Injury Die table from Between the Skies. it is a d6 table. the potential injuries are: “Superficial, “Cosmetic,” “Hindering,” “Treatment required, not debilitating,” “Treament required, partially debilitating,” “Debilitating, mortal injury or death.”

You can, as Huffa suggests, use all of these rules or none of them or you can add any other systems or subsystems you can think of where appropriate.

Approaches to Weirdness

In the Setting Up Your Worlds Chapter it is time to decide how strange you want this game to be.

“Between the Skies is filled with weirdness. Its tables, and its author, revel in the strange.”

Huffa provides some options here, broad categories of weirdness that will help to define exactly how weird things are likely to get. Of course, this might change during the course of play, depending on how you and your players get into it.

Go “All the Weird” for a setting and game where the characters are probably at home in a very strange and out-there place. The sky is not even the limit here.

With the “Venturing Out into the Weird” approach you play humans with a limited but very much real knowledge of other planes and spheres but who have never left their homes before. Everything will be new to them but high levels of weird are ok.

If you want to be the weird in everyone else’s world, take up the “Playing he Monsters” approach. Your characters will be the only magical, non-human, truly strange things in an otherwise normal world. You will probably be feared and hated.

In a “Through the Looking Glass” style game your characters will start the game having found themselves in a strange and magical new realm. But they themselves are relatively mundane and must figure things out as they go along.

The approach you decide on will also have an influence on the character creation method you use. So it is of primary importance to the type of game you are looking to play.

A photo of one of the black and white illustrations from Between the Skies. it depicts a forested land and a starry sky overwhelmed by a nebula of some sort.
A photo of one of the black and white illustrations from Between the Skies. it depicts a forested land and a starry sky overwhelmed by a nebula of some sort.

This section of the book asks a lot of questions about how the planes and space work in the universe of your game. There are familiar touchstones here with Planescape and Spelljammer being the obvious ones. But it tries to get you to really think about important things like how PCs might travel through this weird space, how gravity works and the real difference between worlds, space and the planes, if any.

Next time, I am going to get into the Between the Skies approach to character generation, which is exactly as lassaiz faire as you might have come to expect by now.

The Apprentice, Chapter 12

A Fae Tale

I often find it strange and somewhat embarrassing going back to these older examples of my writing. It was so long ago that I don’t have any clear memory of writing it and yet, I know I did. There are glaring flaws in it for me, but I present it more-or-less unvarnished for your judgement. This time, Maryk tells us the tale of the Fae, their rise and fall. In an incredibly round-about way, he explains the origins of the Fae-Mother and why she is all alone. Is it true? Of course not. But there are nuggets of truth in there, just like in any story.

Chapter 12: The Story of the Fae-Mother

Fae folk populated the world, or at least this part of it, long before man sprang forth to build and burn and breed. The Fae did none of those things. They grew and performed and were. It is said that there were Mountain Fae and Tundra Fae, Beach Fae and Fae of the Plains but the only ones who concern us here are the Woodland Fae of this valley, they called themselves the Giarro and the river which man later blackened takes its name from them.

In those days beyond antiquity the valley was ornamented with trees from northern mountains to southern sea and from eastern to western hills. The Creakwood was not even a handful of acorns back then, and it would have been swallowed twenty times over by the Valley Forest. The Giarro lived there amongst their trees. Their lives were of magic. They were magical beings themselves, immortal and unimpeded by the base physical necessities that so bedevil our crass existence. they consumed the world’s natural magic energy which, it is said, they harvested from the forest itself. They affected and manipulated their world with magic. Civilisation is not what you or I would have called their society and community. They had no houses or writing or domesticated beasts. They did not wage war on other Fae folk or other races. They did not use currency or, indeed, truly have a need for any worldly thing. They did not have ranks and all in the forest were considered equal, well, except for the first among equals, the Fae-Mother.

It was said that the Fae-Mother was the first and the leader, not only of the Giarro, but of all Fae in the world. So it was said but it was not true. There were other Fae-Mothers in other regions and lands but they are not important to our tale. The Fae-Mother of our tale was just like the other Giarro except for one very important difference: she, and only she, was capable of creating new Fae life. Fae were not birthed, not in the traditional human sense. As I have stated, they were without a messy, organic form like that of the forest beasts and, later, the humans. Without womb, they were born, instead, out of the thaumaturgical aether. Only the Fae-Mother knew the secret of this birthing and she required the merging of magical essences from at least two of the other Giarro Fae. Those Fae were diminished greatly in puissance and were forced to go into hibernation to regain their strength for a time after the process. During that time the rest of the Giarro gathered around the “new-born” Fae and taught her the way of the world. All Fae were created with equal potential and were assigned roles in their society as they were required. In this way, the Fae community was a perfectly homogeneous one.

The role of the Fae-Mother was not just to facilitate procreation but also to lead and direct the Fae. She had no advisors or sages or ministers or Fae Lords (though all of those exist in the myths we have about the Fae.) She led alone. She made all the decisions on the path her folk should take and how they should take it. Their success or failure was solely up to her.

A society like this one, so integrated and single-minded should be easy to lead. No cajoling or flattering or threatening would have been necessary to have her folk do what was required. All worked harmoniously and for the greater good of the Giarro, and their home, the Valley Forest. Being the first, however, made the Fae-Mother different to her children/followers/subjects. She had never been indoctrinated into the Fae way of life and she wanted more, she wanted improvements, she wanted progress. Progress, the Fae-Mother knew, was the very meaning and point of life. Why else would she have the ability to create more of her race from out of the very aether? As a race of immortals there was no need to replenish their numbers as humans do today, balancing life and death.

In her time in this world she had moved the Giarro Fae from where they had begun on the hills to the east of the river, down into the forest because she knew the very trees of this forest could nourish them all for as long as they wanted to remain there. She devised the process by which certain Fae harvested the magical energies of the trees and then distributed this amongst all the Giarro. She devised a new spell every day (it is still unclear as to the exact nature of Fae casting though it is known to be the progenitor of human magic. It is believed that, as they had no system of writing, ideas were communicated and disseminated by thought without the clumsy necessity for words.) These spells transformed the world of the Giarro. They would use magic to grow great tree towers, bridges of creepers, musical instruments, river-going vessels and artefacts like magic amplifiers, beacons, clothing and walking sticks. No grown Fae item was without a magical quality of some kind.

Human emotions can hardly be applied usefully to the Fae but for the purposes of our story let’s say the Fae-Mother felt pride at the progress of the Giarro. She often looked down on the Valley Forest from the tallest of the tree towers atop the highest of the hills in the west and was full of pride but was she satisfied? Oh no. She was an immortal, magical matriarch whose sole purpose was the eternal progress of her folk. She would never be satisfied. What she saw from her high perch was the movements of the Giarro about the Forest floor and through the branches and along the vine-grown walkways and up and down the river. The most time-consuming industry to which they applied themselves each day was the harvesting and distribution of magical energies. The Harvesters would use a spell of her own devising to draw out the energy from the forest’s trees. This magic was then stored in a kind of pod-container, an item bred and grown specially at the Fae-Mother’s design by the Gardeners. These containers were passed on to the Boaters who brought them up and down the river to jetties (also grown by the Gardeners) where they were handled and distributed by the Handlers. Each handler brought the pods during the day in giant leaf sacks (that’s right, the Gardeners again) to all the Fae in their part of the Forest. The following day the process started again.
The Fae-Mother herself had developed this system and although the harvesting and distribution of magical energies had been greatly improved over the years she could see that there would have to be a change if real progress were ever to be made. Her folk had too few musicians and poets and historians and she began to see the logic in filling more roles for these activities and fewer for the manual labour of harvesting. Their society flourished while their culture stagnated. Balance was required and would not be simple to achieve for anyone but the Fae-Mother.

Plans came easily to the Fae-Mother. That was her purpose after all. Her latest plan involved a whole generation of new births. With these births would come twice as many hibernations. There would be fewer old generation Fae left in the Valley Forest than new generation ones, in fact. This new generation would have more face to face time with the Fae-Mother than any generation previously. For a time, the Giarro society slowed down and entered a long winter. The magical energy in the trees was allowed to build up and then disperse naturally for the most part. The Fae remaining to teach the new generation their ways had plenty to survive on by simply providing for themselves. No matter what their role they absorbed the energy through touching the trees, this was not as efficient as the Fae-Mother’s previous system of absorption and distribution but it was only to be a temporary measure. The new generation of Giarro would be taught a new way.

Next, the Fae Mother decided to address the problem of her people’s manual labours. She was not willing to cull her own folk so she had to come up with a way of completing the work by other means. She needed servants but it would no more have occurred to her to domesticate the animals of the wilds than it would have occurred to you or I to sell our parents into slavery. No, there was really only one option, she would have the plants of the earth do the work for the Giarro. She would breed and grow plants that could walk and gather and contain and transport and distribute. They would be combined with the essences of animals to allow them to achieve these feats. These plants would have minds of their own. These plants were called Ens as an “en” was the Fae word for energy and that is what they provided freely. The new batch of gardeners would grow the Ens and then settle back to enjoy the freedom to explore the world, its beauty and magic and birds and beasts as new Ens replaced them in their work. The Ens were to be capable of doing any manual task that Fae could do and never require rest or wish to be entertained or have to consume magical energy themselves and even replicate themselves as necessary.

Hibernating in the half-aether caves beneath the far eastern hills, the old generation did not have an inkling of the actions of the Fae-Mother but, by the time they emerged, the new Giarro society was to be in place. The Fae-Mother knew that this new system would be difficult for the majority of the old society to accept as most of them had never known any role but that of Harvester, Gardener, Boater and Handler. She was uncertain of how they would react if she introduced the Ens while they were waking and this worried her greatly. Uncertainty had never invaded her consciousness before. Her only option was to create new Fae and send the old ones largely to the hibernation caves. Then, when they emerged, she would have the new generation introduce the old one to the new world. She was sure that, in time, the old generation of Giarro would see the benefit of their new roles and their way of life and not think of them as simply alien and wrong. If they would not accept it, the Fae-Mother did not know the consequences. There had never been anything so absurd as a war between Fae, that would be impossible. There had been some disagreements but only ever between Fae from different bordering lands; these were always settled amicably. She had no reason to expect unpleasantness but she had every reason to expect obedience.

The Ens were a thorough success. As they gathered and delivered, the Fae entered a new Age of Art. Music and song filled the Valley Forest from morning till night. The grandest and most beautiful of tree towers and sculptures dominated all corners of the valley The new generation of Fae experimented with the elements of air, water and fire to make works of unimaginable magnificence. And the Ens laboured on.

Hibernation ended for the old generation of Giarro and they emerged from their half-aether slumber. Their confusion and frustration was felt throughout the Forest and the new generation’s art took a distinctly grey and twisted turn during this time. The old Giarro were addressed by the Fae-Mother, her mind to theirs, “Your world of labours is gone, welcome to your new world, my Giarro. You will all receive new roles, artists, historians, musicians, poets. You will make our culture what it has always had the potential to be. You will make it beautiful.”

“What if we do not desire this?” There was a dissenting mind. It was strong and decisive and felt like only one other mind among all the Giarro, her own. Another Fae-Mother! Another creator! Another leader! The Fae-Mother was reeling still from the realisation when the Other spoke again, “You are aware of my existence and my role, yes? Then you know what it must mean. Your leadership is flawed. These Ens you have created are beings like us and cannot be used in this way. The Fae you tricked into hibernation may not want these new roles you are forcing upon them. What should they do now in your new world? I am here to lead where you have erred and failed.” The Fae-Mother severed the thought link between her new generation (the confusion and fear of whom was rank and patent in her mind) and the old. She cut herself off also from the Other. She also felt fear at the appearance of this imposter who wished to lead with ideas other than her own. This was impossible. Only she was the Fae-Mother of the Giarro. Having two was not possible. It could only bring disharmony and even conflict. A leader still, she anticipated and planned for this potential strife. If conflict arose they would need defence. Violence was alien to the Fae but not so the Ens who were created through the magical commixing of tree and beast: the natural world thrived on conflict. She had seen this many times. They were not grown to be defenders but they would do in a pinch while the Fae-Mother worked on a more final solution to the old generation problem. She summoned the Ens together so they could feel the power of her presence when she spoke to them.
“You were grown to serve the Giarro and you have done so with loyalty and excellence. You will continue to serve us by defending us.”
“What do we defend you from Great Mother?” The Ens asked as one. Looking down upon them from her tallest of tree towers she felt intimidated herself, with their huge wooden bodies and their thick wrapped vine arms the thousands of them looked as though they could certainly cause an enemy great hurt. “You will defend us from the Old Giarro who have come back to destroy our community and way of life. You will destroy them if they come here and give you cause. The New Giarro must not be made impure by their thoughts. I will prevent that. You must ensure that they are not made impure by their words or their touch. For this time, you will cease your current activities and go protect my Giarro from the taint of the old. Keep close to them and watch for the Old Ones. I do not know how they will move against us, but they will.” She reached out deeper into the minds of the tree servants. There was confusion there, just as there was in the minds of the New Ones and the Old Ones. And yet, there was also obedience and loyalty. They had been bred and grown well. Ens dispersed, the Fae-Mother set about constructing a wall of thought around her folk. They might have done this themselves and so spared her the energy but then, she would have to alert them to the existence of the Other and the reasons for cutting them off from their former fellows. She did not wish to deceive them. As she reached out with her mind to seal off the New Ones she could feel the Old Ones creeping amongst the trees of her Valley and congregating still at the caves of hibernation. At the centre of the congregation there was a mind that appeared to her as a void…The Other…she could sense nothing of her but saw her briefly In a glimpse from one of the New who had already fallen under her corrupting influence. She looked just like the Fae-Mother herself. She truly was an imposter then, some trick…somehow a trick… Or perhaps an unnatural aberration. She felt vindicated in her stand against this Other and endeavoured to close the minds of the right-thinkers as quickly as she could.

Attacks began to be felt through the aether as they occurred throughout the Valley Forest. A Fae life snuffing out is like a single candle of magic being doused, from a distance it is undetectable. Ten lives can be seen extinguished from quite a distance. One hundred Fae destroyed is like a great bonfire being put out all at once. The first few moments of the war felt like that in the mind of the Fae-Mother. It was over long before she might have expected it to be. The Ens had destroyed all of the Old Ones and brought The Other before her for judgement. “What judgement would you have me make on this being? She is an imposter and a fraud. There can be no other Fae-Mother. Destroy her and return to the harvest in the trees; our reserves run low,” said the Fae-Mother. “But she is you, Mother. We look at her and we see you, just as you are. If we would destroy her then why would we also not destroy you?” asked the Ens as one, The Fae-Mother discovered her error then. The Ens were thinking for themselves. They had followed her instructions until they had reached an impasse in the logic of them. Now they were left with the ability to question, they were left with no other choice but to question. She had made them too perfectly, had given them too much freedom. They should have been simply plants with the ability to do the tasks she assigned them but she had instilled in them the beast’s ability to learn and grow and ask. “You cannot destroy me, I am your creator. She is not your creator.” There was a pause from the Ens and a collective mental nod. “That is a fact we cannot deny and yet she could have created us just as you did. We can see the magical potential in her and the energy available to do it.” The Ens threw the Other to the ground and circled her. “We will do as you ask, but we will not continue to do it. This is the last time we shall do your bidding. We will not harvest for you and we will not deliver for you. We will bring progress to the Ens instead of the Giarro.” The Fae-Mother was taken aback. She had never even considered that her creations might rebel, might want something other than the betterment of her Fae. “You…you cannot do that. You are only here to serve us, your role is-” they interrupted her. “Our role has changed. Our minds are not like those of you Fae. Our fates are not sealed. We can destroy and we can build and we can decide for ourselves what is best for our people now.” With that the circle of Ens raised their mighty vine-tentacles above the Other. She looked at the Fae-Mother and smiled faintly before bowing. The mighty Ens crushed her. “We have decided that the Giarro are not best for our people now. Your decision to destroy the Old Ones was correct and now we carry it one step further. We have decided to destroy the New Ones also.”

The Fae-Mother fled. She was protected by their promise not to hurt their creator, perhaps, but she could not stand to watch as they cleansed the Valley Forest of her children. The fires of thousands of Fae were extinguished before that very day was done and the forest belonged to the Ens.

The story goes that the Fae-Mother retreated to the Caves of Hibernation and stayed there and sleeps there still.

I know better now.

Feeling Fulfilled

Surprise!

There is a special sort of feeling when one of the things you were backing turns up at your door. Like, you might have been keeping track of it and the creator has maybe been telling you, if you’re lucky, where they are in the fulfilment process but when the physical object is in your hands? It’s like someone sent you a present. It’s like opening up a gift from a stranger. It makes you feel something for that person, gratitude, wonder, amazement. You know what I’m talking about.

Anyway, I got some stuff that I backed! Just look at the photo up at the top there! Go on!

The Electric State

I backed this one in December last year because I love Simon Stålenhag’s artwork and imagination, as you will know if you have been around the blog for a while. The Electric State is the latest in a line of RPGs from Free League that explore the world that never was. It started off in the eighties with Tales from the Loop, where you play kids scoobying about the wilds of suburban Sweden (or Nevada,) getting into trouble and investigating the weird shit that local scientists had unleashed on the world. Things from the Flood took us into the nineties that never were. You played teenagers in that, in a world much less full of wonder and much more full of uncertainty and dread. The Electric State takes us into the late nineties in the state of Pacifica where the countryside is riddled with he remains of busted battle-bots and everyone’s addicted to some sort of cyber-helmet device. It’s a road-movie game! I have not yet played either Things from the Flood or Electric State (I mean it just arrived on Monday) but I can’t wait to. I loved the slightly eerie vibes of Tales from the Loop seen through the eyes of kids who had literal plot armour. I am looking forward to experiencing something similar through the eyes of older, more jaded or just more experienced characters. I am sure the horrific elements of Stålenhag’s work are likely to come though much more starkly. I’ll let you know how I get on with it, dear reader!

Here are a few photos from the core book and of the extras that came with it, including some very tasty custom dice.

Oh, I also got the artbook with this Kickstater. It’s not new, it came out in 2017, but just look at it!

The Price of Apocrypha

@drunkndungeons is an instagram mutual with a D&D podcast, which, I confess, I have not yet listened to. Anyway, up until relatively recently, I thought they were just into posting things about 1st and 2nd edition Ad&D on their account but then they revealed that they had a kickstarter on the way back in August. August! Let that sink in. They kickstarted a D&D/OSR adventure module in August and I now hold it in my little paws (OK, fine, I don’t. I’m typing right now. But, if I stopped and reached over to my right, I could just pick it up, you pedants!) Quite the turn around. By the start of September the Kickstarter campaign was done and I ordered up my copy from Drivethru RPG POD service, which was cheap and efficient and looks great, honestly. I have had no time to read this one yet but it I’m looking forward to digging in. I love the look of the map and the monsters and the general idea of an interplanar arena of some kind. Gravity Realms produce it and you can get it here.

Bump in the Dark Revised Edition

Bump in the Dark is another game set in the 90s. It has spooky Scooby vibes again as well. But in this case, you are more Buffy and the gang than the Famous Five. One of the touchstones Jex Thomas, the author, lists in the book is Buffy the Vampire Slayer, in fact. I don’t know a huge amount about it, to be honest. I backed it on something of a whim. I know that you play hunters in it who are sworn to protect the people of Iron Country from the monsters and the beasties out in the darkness, along with your team of found family and friends. It’s based on a Forged in the Dark Ruleset but rather than the heists of Blades in the Dark, you go on Hunts. And this Backerkit pledge level came with a bunch of hunts in the form of little leaflets! I didn’t know what the heck they were when they arrived in a little white envelope that had a fluorescent sticker on it saying “Do Not Bend.” Even after I opened them up it still took me a while to figure out they were Bump Hunts. But just look at them! Aren’t they cool? I think I would like to try one for the season that we’re in, you know? Anyway, go and get it here!

That’s all I have for you for today, dear reader, just showing off my goodies. See you again soon!

The Apprentice, Chapter 11

Crabby

Maryk has seen better days. He has found himself living in the woods in a leaky old shack and subsisting on conjured fruit. For three years. He’s bored of it, and what’s more, he’s clearly not looking after himself. He needs a good meal, maybe one of those tasty crabs that live in the fens? And someone to look after him. That’d be nice too, wouldn’t it?

Chapter 11: Fen-crabs and Little Toes

Years passed. I grew up, not very much actually but nonetheless, I became a young man. By the time I was fifteen years old I possessed the face of a man far older, grey and white and blue in splotches as well. I spent most of my time in amongst the trees of Creakwood, the colour of which matched my own quite well. “I could blend in here like a twig-bug if I went around these woods in the nip,” I often said to myself, “never even need Invisible.” Sometimes I went out into the Crabfen, if for no other reason than to catch myself a couple of the eponymous crabs for dinner when I tired of fruit and berries. Sometimes I visited the old quarry not so very far from my old world to gather chalk for my homemade blackboard since I had no paper. I never saw anyone else. People did not go to the places I went. This satisfied me. That was the purpose of my new life. I could do no-one any harm out in these forgotten places, these abandoned houses and weathered graveyards. Well, no-one other than myself, of course.

For instance, came the day I lost my other little toe. The Crabfen had called me out again. My diet of water-fruit, grubs and occasional squirrel had begun to take its toll on my mood as it always did. “Oh! Water-fruit, so nourishing, oh, water-fruit, so dull, oh water-fruit, so boring, I want to smash my skull,” was a verse I penned all on my own and could often be heard to sing sitting under the glowing leaves of the water-fruit bush, in between tired chomps of unwelcome fruit. I had tried a number of other spells, which I thought might produce food of different varieties. They resulted in the creation of a number of poisonous toadstools (I spent two days over a pit behind my cabin after trying those,) the skeletal remains of a chicken unsuitable even to make stock, and a leather purse which has, admittedly, come in handy for the collection of berries and grubs. I came to the conclusion that the Fomori Emperor who wrote the book or, at least, had it written for him, had no need for spells to feed him; he had slaves for that. The water-fruit spell was, no doubt, no more than a novelty.

The weather was the type reserved for the days when your emotions are felt so strongly that they must surely be affecting it with their deep, bog-misery and their thunderous angers. Unsuitable for crab hunting in the fens, as the day may have been, I could not have put it off ‘till another one without, as the song suggested, smashing my skull. Rain fell, not in drops so much as in waves, drowning the fens. I could see not ten paces in front of me and the sheer weight of my conjured, sodden, cotton clothing weighed my emaciated body down so much that I considered simply doffing them. Of course the bitterness of the wind across the open bog might have done for me so I decided to keep them on. I performed the Umbrella spell to stave off a small fraction of the torrents. So, I squelched my way on through the Crabfen, determined to find a crustacean or two for my supper. “Crab, crab, crabbie, crabbie, crab crab,” I would call, counter to the effect that I wished it to achieve. “Where are you, my tasty little beauties,” I used to sing, thinking that it might entice them into my supper sack. It didn’t, not that day. I did encounter one but it avoided the sack.
It felt like days that I had been creeping and hunting and calling and singing for crabs. My boots, a hardy pair of conjured crocodile skin ones, went up to my knees and I was sure they were more than up to the task of crab hunting. On any other day, they would have been. But on this hellish, rain-soaked nightmare of a day the bog attempted to suck me down into it with each step. It did not get me, it almost did. It had me and it lost me.

A step in the wrong spot was all it took. I knew the fen quite well, I thought, but it transformed on that day. the whole thing was a trap and I was the prey. One step, as I said, was almost my undoing. The boot went thigh-deep into a patch of ground I had stood upon many times to seek out my own prey. I struggled and wiggled and pulled at my own leg and finally dislodged myself, leaving the boot there, in a grave of its own construction. My bare foot came out at speed and I fell back into the bog. Dirty, brown water crept into every opening and crevice both in myself and my clothing; my crab sack was gone; I spluttered and coughed up a lungful of bog in an attempt to right myself and that’s when I felt it; a slice, a thin, hard pressure and a crunch. I felt the warmth of the blood rolling down my foot and calf as they stuck up in the air like birch saplings. I spat and gurgled into a scream. “Bastard! Bastard, clawing, tearing, toe-clipper! Bastard!” I got my hand to my face to free eyes, mouth and nose completely of mud and bog water. I took a deep breath to shout some further obscenities at the little aquatic bastard that had shorn me of my last remaining little toe when I looked up. I used the breath for another scream instead.

Straight out of a fireside story had she come, and there she stood before me. I had no doubt about her identity. The Fae-Mother stood tall and spindly like a trellis supporting her clothes, most of which did, in fact, resemble plants. Stuck in the bog as I was I could not even guess at her true height but it was certainly taller than the tallest man I had ever met. The face she showed me was grey and swathed in shadows thrown by the leaf-like hood she used to keep the rain off. It seemed to do just that and better, I might add, than my Umbrella cantrip did. Her arms hung limply at her sides, hands twig-fingered and pendulous by her knees even when standing unbent. Her wrists, neck and ankles were adorned in layered circlets of black and bronze. The very surface of the fen is where she walked, disturbing neither bog pool nor grass blade. Feet spotless, she stepped and glided.

“You are in some distress, old man. Would you like some help? Perhaps I could assist you with your wound…” The voice which vibrated from her reminded me greatly of a lark’s song and a bear’s roar.

“I am no old man!” I said, foolishly indignant as the blood poured freely from the stump of my former little toe and wallowed in a bog more foul than the famed dung pits of Arampour, “I’m a fifteen year old young man!”

“Maybe it has been too long since I have seen a human, your kind have changed if all young men look as you do.” This time the sound on the air which formed these words was the blowing of a summer breeze and the the rumble and crack of a rockslide. I looked her in the eye as she spoke and I saw her in there. Eyes so old are not to be found anywhere else in the world. Her grey and shimmering green orbs looked back into my own eyes. “I can explain later about my looks; I would be more than happy to, Fae-Mother. Right now, I would like to graciously accept your offer of aid. I am in dire need.” Being polite was difficult. It had not been necessary for more than three years. I don’t care if I am spoken to politely when I am my only conversation partner.

She reached down with her long fingers and I grasped them. They were so long and slender that I almost feared to grip too tight but then, as I did, I could feel the fingers like thin iron rods pull me easily to my feet. Once upright, I found myself atop the grass like my saviour was. “Please follow me, old young man, and I will attend to your foot.” I limped along behind the Fae-Mother all the way to the edge of the Creakwood. Below a particularly wide-canopied weeping-willow bordering the bog and the wood we were totally protected from the elements. In fact, once the tree’s curtain of leaves had closed behind us I could hear neither wind nor rain and the light which filtered through from outside was that of a hazy summer’s day. The ground beneath us was firm and dry and I gratefully threw myself upon it before removing my shirt to expose my ribs and sagging-skinned belly. It was surprisingly warm also.

My saviour, the Fae-Mother, took my newly deformed foot in her iron grip and looked at it. She removed my other boot and compared the foot to the injured one. “It seems you are careless with your toes,” she said. In this place her voice reminded me of the whisper of tree leaves in a light wind and the echo one discovers in the boles of hollowed out trees.

“I have often been unlucky,” I said. She penetrated my soul with those timeless eyes of hers and spoke again, “Unlucky? I think you would say there is more than mere misfortune involved in the story of your short life’s troubles. You are a boy who resembles a man of advanced years as your race reckons such things; you have lost two toes; you are nothing short of emaciated and you live by yourself in the Creakwood where no people come any longer. It would take one person many more years to accrue that degree of bad luck.” Those eyes kept me pinned and I answered her because I had no choice.

“My name is Maryk Sharpetzi. I am accursed for the murder of my mother and twice accursed for the murder of my first mistress and thrice accursed for the murder of my own sister. My mistress, Old Aggie, cursed me to look the way I do but everything else that has happened in my life has been as a direct result of the curses I gained at birth when I killed my mother and three years ago when my sister died by my hand.” She continued to simply hold my foot in her hand. I started to worry that it was incredibly filthy (a young boy without a mother or governess to tell him when to do it can easily fail to wash himself regularly.) I wriggled it a little but she simply held on firmly. “Yes, that makes sense. Curses, of course I can see them rising off of your shoulders and head like fumes and smoke, two black, one red. It was not such a bad thing to kill Old Aggie, I think. She was a lying, devious, selfish, murderous human as so many of you are. It was not the act that cursed you in that case, it seems, but the woman herself. The other deaths and several other acts of lesser evil have become a part of your soul. They are terrible things to live with, curses such as those you labour under, and you have suffered greatly for them.”

Laying my foot back on the ground, she continued to speak while I looked in wonder at the wound. The flow of blood was totally stemmed, the stump seemed cauterised (I remember still the dreadful searing of the hot poker used to seal the stump of the toe on the other foot) and I felt no pain.) “But I think I know some things about curses that you do not. I would like you to find me again when you need to know more about this. Now, you need to go back to your shack and rest. You must be exhausted. Here, you may want one of these to help you recuperate.” She reached around behind her and drew out a sack, my sack. Inside, wriggling and snapping, was a brace of fen-crabs. She placed the sack on the ground before me and I grabbed it before my supper could escape.
“Thank y-” I looked up and the Fae-Mother was gone.

Perhaps I should explain a little about the Fae-Mother.

And you’ll get to read all about her in Chapter 12 in a few days, dear reader!

Inspiration

Anniversary

Today is the first anniversary of my big brother’s passing. We interred his ashes in the local graveyard yesterday. It has been a tough week for my family and me. It’s been a tough year.

He died after a short but vicious illness that we could not have predicted. He was only 53 years old. His death came far, far too soon. And even during the years he had, much of his time was spent contending with the draining, exhausting illness known as M.E. But he had made his life so rich and so full in the short time he had that he has been an incredible inspiration to me, particularly over the last twelve months, but through all the years of his life as well.

Lorcan McNamee

Lorcan McNamee was a teacher first and foremost. Most of his working life he spent teaching languages; English, Spanish, Portuguese. He was a polyglot, obviously. Even at the time he died, he was working on learning French and German. But he taught other things too. Most notably, salsa! He taught salsa dancing to all comers in a church hall in our home town.

We, his family, stood for two hours greeting those who had come to grieve with us at his funeral. Many, many of the hundreds who came were his students or his former students, including his dance students and a host of people from Ukraine and many other parts of the world. And so many people from Spanish speaking countries who had been welcomed to our town and helped by Lorcan and the Sligo Spanish Society, which he was instrumental in organising.

I will be honest with you, dear reader, the sheer numbers and the obvious and genuine emotion expressed by these people was something of a shock to me. I knew, of course that he was an excellent teacher, that was not the shock. But I had known so little of the key part he played in the lives of so many through his involvement in all of these different activities, organisations and communities. To me, of course, he was just my big brother. He always would be that to me and always will and I think that prevented me from seeing all the rest. Additionally, he was never one to toot his own horn, except when it was beneficial to a cause. For instance when he led the charge to gain fuller rights and benefits from the government and unions for language tutors. Indeed, a representative of his union spoke at his funeral, reading a glowing tribute from the union’s president. Lorcan had told everyone about the fact that he would be protesting at Government Buildings and that he was interviewed for the news. Such pride I felt then, especially as someone also working in an education sector ravaged by real-terms cuts for decades.

The Front cover of A Year in Lisbon, by Lorcan McNamee

Lorcan was an author. He published two novels and several poems in collections over the years. You can find his novels, A Year in Lisbon and Be Do Go Have here. He had a blog, on which he liked to post things about media he had enjoyed or wanted to to talk about. Never would he be lost for something interesting to say about the latest movies he had seen and the books he had been reading. This man had a first class honours degree in English and three more degrees that he had picked up over the years so you know the blog is worth a read. We’re currently working on getting that back up and running. When we do, I’ll post a link to it here.

You might be starting to see a pattern now.

I think some of the connections are genetic. Both he and I love to travel, are crazy about all sorts of food, enjoy really good science fiction (Iain M Banks was a particular shared pleasure,) we’re both really bald. I was told by his neighbour yesterday that, if I just lost some weight, I would look just like him. All this is true. But why I am writing this post today is the effect he has had on me over the last few years.

This blog would not exist without Lorcan. I started it because I was looking for a creative outlet, mainly for me but for anyone else who might have an interest in the same things as me. That’s very much how Lorcan approached his blog.

I have written several books. I don’t think I would have done that if not for him, his encouragement and his example. I should probably get around to publishing them too… Still you can check at least one of them out here on this blog, serialised with a chapter coming out every few days. Lorcan self-published his books because he very much wanted to see his own work in print. I think it took a lot of guts to do that, have them printed, arrange his own launch parties (I was very proud to introduce him at a couple of those even though no-one knew who I was) and everything else that goes into it. And of course, to write them in the first place. I feel very close to him when I think about these things.

Most recently, after the funeral and the avalanche of grief and love from all of these people who had been brought together by my brother in different ways, who had been made into little communities and who came to learning and creativity because of him, I thought, I could try a bit of that. So, in the smallest way possible, I did.

I started off by joining the discord server of my local game shop here in Bangor, Replay. There, I started looking for players who might want to try out a new RPG. Because I’m not a salsa dancer, I’m a GM at heart. From that, five mostly strangers came together to play a few sessions of Spire in the wonderfully welcoming Replay store where they have lots of gaming tables that you can use for free. That was Tables and Tales in a proto-community form. Not long after that, friends of the blog, Isaac and Tommy, suggested that we set up a local TTRPG community and I leaped at the chance, knowing that that is what I had been wanting all along. I wanted to try to emulate my brother in that all important way; by connecting people and helping in some small way to bring them together to do a thing they love. We are still a relatively small group but have been growing bit by bit and I genuinely love to see it.

A photo of the front cover of City of Thieves, A Fighting Fantasy Adventure book by Ian Livingstone.

You know, it just occurred to me that I might owe Lorcan more when it comes to my RPG interests. He might even have been instrumental in getting me into RPGs in the first place. Probably the first game I played that had any RPG elements was City of Thieves, by Ian Livingstone, a Fighting Fantasy Gamebook from 1983. Of course, I nicked off Lorcan’s bookshelf, didn’t I?

I have not done my brother justice in this short post at all. He was far more amazing than my meagre powers are able to convey, I didn’t even mention that he was the most incredible uncle to our two nieces, that he was an accomplished translator, that he earned a Master’s Degree in Spanish Studies posthumously, that he was an art lover and the origin of all my best musical tastes, that he was a podcaster, that he was the first in our family to get a tattoo, that he will be missed forever by all of those who knew him and that the world is better for having had him in it.

Thanks for reading about my brother today, dear reader. Normal service will resume in the next post.

The Apprentice, Chapter 10

Moving

I hate moving. It’s one of the most exhausting and stressful experiences in life. All that organising and physical labour and long days and nights of work to get all of the stuff you have but are not sure you need to a new place. Maryk’s moving in today’s chapter. He felt he had no choice after the events of the last chapter. But at least he doesn’t have much stuff to move, I suppose. Just the clothes he stands up in and that one big old book he procured from his master.

Chapter 10: Life in the Wilderness

Twelve years is not a very long time in the grand tapestry of the world and, though I had been of the opinion that my own depth and breadth of knowledge and learning was vast and fathomless, in my own twelve years I had somehow managed not to learn a single thing about woodsman-ship, orienteering or foraging. I also had little to no knowledge of the town’s surrounding countryside. Countryside is rather a generous word for the scrubland, ancient forests, swamps and bogs of which it consisted, in all honesty. I eventually spent rather a long period of my life amongst the stinking fens and mouldering woods of the Giarri Valley and grew to know them even better than my first home on the farm but I never learned to love them. They were harsh and I was soft. My muscles had weakened to such an extent that I could walk for no more than an hour at a time and if my levitation spell gave up the ghost I could not shove the libram even an inch from where it had been deposited. To put it mildly, I was in trouble out there.

I was in trouble before I had even left the town boundaries. I stopped at the crossroads on the other side of the bridge, staring at the signposts in the middle of the junction. Priest’s Point was twenty-four miles away to the south and Holdtbridge thirty-eight miles to the north-west. I had never been to these places so I thought that it would be safe enough to go to either one and be left to myself. I started towards Priest’s Point since it was the closer but soon realised the mistake in my decision. It was not a matter of living in a town where people would leave me alone. My curse would be no respecter of the choice of a hermit’s life-style. Proximity alone could be sufficient to kill those around me and destroy the lives of my unknowing neighbours. No, I could not be allowed to do that again. Murdering my sister and transforming her into a dreadful form of walking corpse were the actions of a person who no longer deserves the company of other people. I would live a hermit’s life, thought I, but out here, in the wilderness amongst the other animals, far away from the lives of others.

Leaving the main road of dust and stone walls, I took a track, which was made mainly of roots and puddles of dull, stagnant water, into the Creakwood. The wood was a thousand years old and I had heard so many horror stories about the place as a lad that I was in possession of a deep dread of its crumbling, creaking boughs and its moss bedecked trunks and its canopy from which seemed to peer a host of malevolent eyes. Still, I had made my decision, yet another decision of life-changing importance in the space of no more than a few hours. The woods were as good a place to start my new life as any, and better than most.

Dropped foliage conspired to hide the path from me before I had gone a mile down the track. The confidence I had had in my decision waned and I felt sweat trickle down my back. What had I been thinking, I thought as my pace slowed, I had no business out in the wilds, fending for myself. I could barely fend for myself in town. How could I have thought that this was going to work? I’ll barely last a day without starving to death or having my liver eaten out by a rabid badger or my eyes by a vicious pigeon or my soul by a wood wraith. The fact was, however, I saw not another living thing moving in those woods that day. The story goes that the woods perceived my puissance and quieted its denizens in respect. Looking back, however, the atmosphere was one, not of respect but of fear. Of course, at that time, my fear was all I was aware of, well, except for a vague sense of being watched.

I walked deeper, mind still a web of terror. Determination and a lack of options drove me on. The darkness was distilling itself down to a cruel, iron-dull fog. I no longer knew how long I had been walking and I could not tell the time of day or evening anymore. I stopped for a brief, terrified rest and wished I had thought to bring food or, at least, water along. I glared at the useless floating libram, accusingly. It had no response to my blame and could do nothing for my hunger and diminishing physical strength. Was that true? I took hold of it and drawing it nearer to me, I opened it. Only a faint glimmer appeared and only if one of the rare droplets of light in Creakwood’s gloom happened upon one of the book’s gilded characters. I stood to cast a Light cantrip and seconds later I was searching the book of Royal Magic for food conjuration. Now, obviously I had only been burned by this book so far and the idea of performing another spell from it at this point actually formed in my stomach a little brick of fear and loathing but I was desperate, lost and alone and I was out of ideas.
“Nourish” was the name of the spell I found. I could find none better suited to the task of feeding me than that. I chose a small patch of relatively flat forest floor and began the casting. Its movements were complex and the timing incredibly subtle but I was just about up to the task. I finished the performance and brought into being a tendril of green-tinged energy which escaped from my cupped hands, seeming to drip through them and into the ground at my feet. Rumbling emanated gently from the earth beneath me so I stepped back, just in time, as it happens, to watch a bush grow before me from a sapling to the height of a tall man in a matter of seconds. It was laden with an abundance of large, heavy, red and orange fruit the like of which I had never before seen. Green illumination glowed out of the plant’s leaves away from which the trees in its vicinity drew. The branches above creaked and groaned with such a racket that I was sure they would start to break and fall all around me. Instead, a gap formed in the canopy and honest sunlight streamed through rendering my meagre Light sphere redundant. I stepped into the rays of sunlight and picked a fruit from the new grown bush. I bit into it savagely. Lightly citrus flavoured water poured into my mouth from the centre of the fruit while I chewed the soft mauve flesh which tasted much like the water and had the texture of a perfectly ripe pear. Water Fruit seemed the ideal name for them so that is what I called them. Success! Finally success to celebrate. I sat on the forest floor in the sunlight by the water-fruit bush and smiled to myself, one hand grasping a second fruit and the other resting lightly on the libram. “Perhaps,” I said aloud, “I shall survive this after all.” Even then, before I was aware of her existence, the Fae-Mother heard my words, spoken naively, like the child I was still. Back then I knew nothing of her, despite all the power in the pages beneath my left hand. Why was she paying me any attention then? I wonder often myself. I like to think that, just as the Creakwood did, she felt the potential power in me but I can see now that she desired power, certainly, but it was not the power inside me, it was that inside the Emperor’s Libram. In hindsight, she seems very short-sighted but I would only say that now because I know she is no longer spying on my words or my thoughts.

I had created the water-fruit bush which would feed and water me, it had even provided precious sunlight through its effect on the dry and cracking trees that stood about it. When I finished eating I began planning. Realising that I should try to discover more about my surroundings I set off on a walk around the perimeter of the newly created water-fruit clearing. My floating Light sphere bobbing along at my right shoulder I found a few useful things. The first and most important was a woodland stream. The stretch of it in the immediate vicinity was choked and swollen with reeds, dead tree limbs and long-ago fallen leaves but I thought I might know a spell or two which would make short work of that particular obstruction. I also came across an eminently climbable horse chestnut of a venerable age and a profusion of sky-reaching branches. Finally, I found signs of life, or, if you can’t put it that way exactly, signs of a human presence nearby: a graveyard. It was an ancient place; you could tell there had once been engravings on the stunted, rounded stones but they were so weathered and covered in lichen and moss that whatever the ancient mourners had wanted remembered of their loved ones for generations was now unrememberable. Perhaps this wood had once been no more than a grove on the outskirts of the cemetery. Maybe the people all abandoned the area or were killed. It is possible they were all enslaved by Fomorin invaders leaving their rotting ancestors’ last resting sites to become annexed by the trees, which once shaded the dead’s living visitors. I continued on my patrol of the area and found the last item of interest, the wreck of a shack. Damp and mould had had their way with the roofless emerald and black log cabin. It was home to a multitude of birds, bugs and rodents.

I returned to the water-fruit bush, looked about the clearing around it and decided that this was the place for me. To the average twelve year old, obviously, there would be nothing about any of my discoveries that would lead them to think this would be the place in all the world where they would want to live. No bed, no toys, no mother, no father, no blankets, no bread, no tea. No matter, thought I and looked to the book, still where I had left it, floating by the bush.

My first priority, since I already had food and water, was to attend to the cabin. I started with a simple Clean and Tidy cantrip, one of the first I had learned to help me in my work in my master’s house. It achieved little but the removal of the mould from the wooden walls, the weeding of extraneous growths and the clipping of the grass around its outskirts. The fallen-in roof would have to be replaced, a door attached, floors and walls repaired and brickwork rebuilt. It would take me a lot of work to complete all of these tasks. Not muscle-work, not leg-work, but brain-work. I sat on the step of the house and began. As I studied, raindrops started to drop as thick, round pearls through the canopy above, falling on the precious pages of the libram. I cast a quick Umbrella and then continued. It would not be the last time I sat on the front step of my new home and studied the Emperor’s book until the small hours of the morning, no, not by a long, long way.

Dragon Age Rules

Basics

So, it looks pretty straightforward as a system, if I am honest. The basics, at least. I do believe that, from what I have read in the past, there is one major innovation in the AGE system and I will get to that later. For now, let’s just get a grip of the basis of the whole thing, ability tests.

Ability tests

You need to roll an ability test to do any sort of action in the game. In general, you can try to do anything, even if you don’t have the appropriate ability focus, which is kind of like a skill or proficiency in D&D and similar games. Sometimes, the fiction of the game or the situation might require you to have a particular ability focus to even attempt a roll, but this seems to be the exception and not the rule.

Anyway, the way it works out is you roll 3d6 when you want to try to do something. One of these dice needs to be identified as the Dragon Die, more on that later. Then you add the ability you are rolling and another 2 if you have the right focus.

3d6 + Ability + 2 for Focus

Obviously, the intention is to roll high. The GM sets a Target Number depending on difficulty and circumstances. The higher that number is, the harder the action is. If you roll the Target Number or higher, you succeed. Simple enough.

They identify the Opposed Test as a separate type in the rules but essentially they work the same way, except, instead of having a Target Number, both characters roll their opposing ability tests to see who rolls higher. Also, if your scores are tied, you use the number on the Dragon Die to decide who wins.

It also makes it clear that you will need to use tests, in some situations, as if they are saving throws. So, you would make a Dexterity test to avoid falling off an unexpected cliff. That sort of thing.

There is a short section here on degrees of success. But, honestly, it doesn’t make an awful lot of sense and I would be loath to include it. Essentially, it seems to be a narrative tool, only. It allows you to show off how well you succeeded in a test, or how you only just scraped by. You do this by referring to the result on the Dragon Die. The higher the Dragon Die roll, the more spectacular the action. But, from my point of view, it’s still a success and, if you want to see how well a character did in their success, can’t you just look at the number you beat the Target Number by? (Since I wrote this, I was chatting with a mutual on Instagram, @otherstuffrpg about this very subject. They were a big fan of this mechanic! They felt it was a unique aspect of the rules that added a lot to the game. It might be one of those things that comes alive in play.)

Time and Actions

So, time is explicitly divided into Narrative Time and Action Time. It’s pretty much always Narrative Time until the Action starts, is more or less how they put it in the book. There’s not a lot to explore regarding Narrative Time, to be honest.

Action Time happens when you get into any scene that requires the rolling of initiative. Once that happens you are dealing with rounds. Each round is 15 seconds. Within a round you can take one Major Action and one Minor Action or two minor actions. There is a list of major and minor actions that are possible within a round. Major ones include stuff like All-out Attack, Heal, Melee Attack and Ranged Attack. Meanwhile, Minor Action examples are Aim, Guard Up, Ready and Press the Attack. I’m not going to get into the description of each and every action. Suffice it to say there is quite a lot of detail here. I imagine a cheat-sheet would be all but essential at the table to help players remember what they can do in a round and how each action works.

Initiative is sorted by everyone making a Dexterity (Initiative) roll. Ties are broken by the result on the Dragon Die and only PCs and major NPCs get their own individual initiative rolls. Minor NPCs act together in a group. You only roll initiative at the top of an encounter, not every turn.

Combat

I realise I already started the combat stuff above but that is the way it’s presented in the book. Also, it does suggest that the initiative and Action Time rules can be used in any situation that could be an action scene in a movie. You could lump chases, hunts, and other similar activities in there too.

Anyway, here’s how you do violence in Dragon Age:

  • Make and attack roll. That’s a test using the ability associated with your weapon type, Strength or Dexterity.
  • Add any bonuses from focuses, magic etc
  • Compare the result to your enemy’s Defense rating
  • If your roll is equal to or higher than that Defense rating, you hit! Well done!
  • Then you inflict damage. Everyone’s favourite part
  • You roll the damage dice of your weapon and add the relevant ability to it. This is usually Strength, but, interestingly, you add your Perception score to a ranged attack roll, rather than your Dexterity.
  • If your attack is Penetrating skip this step, otherwise, subtract your opponents armour rating from the damage roll
  • The result is the damage you do to the enemy’s Health

@Otherstuffrpg suggested an interesting house rule for damage, which I thought was a pretty fun way to speed up combat a little and beef up the Dragon Die. Instead of rolling damage for every hit, you take the result of the Dragon die and add a +4 for each damage die your weapon normally has. So, if you roll a 3 on your Dragon Die on your attack roll and you are using a longsword, which normally does 2d6 damage, you get 11 damage, 3 + 4 + 4 (plus whatever other miscellaneous bonuses you might have.) Sounds good, right?

There are a bunch of other rules around how you deal with dying characters, pulling killing plows and coups-de-grace but I am not going to get into them here. Most of them are the sorts of things you are more likely to tackle using your own judgement at as a GM anyway.

Stunts

This is the part I was most interested in getting to. It is also the mechanic that I feel provides the most uniqueness to the system, was I hinted at earlier.

Here, I am only referring to Combat Stunts but the game has Exploration, Roleplaying and Magic Stunts too, which is interesting.

Essentially, in combat, if you roll doubles on any of your dice in your attack roll, you get Stunt Points. You get a number of Stunt Points equal to the number on your Dragon Die, so, you want to roll high on that too. If you want to do a stunt, you have to use those points immediately or they disappear. Now, different stunts cost different numbers of points. There is a table of stunts and their SP costs.

You can see from the table that it includes some pretty cool little tricks and actions. I particularly like the Set Up one, that allows you to help another PC on the battlefield and Seize the Initiative, which means you literally move to the top of the initiative table.

But, when I first heard about stunts I was imagining something a lot more freeform. I guess, even when restricted to the items on this table, you are relatively free to describe how you achieve the results. I think I would almost certainly play stunts much looser at the table, allowing players to come up with their own stunts on the fly and assigning the required stunt points to what they are trying to do.

Healing

You can recover a few Health points by taking a Breather, like a five minute break, you can recover more by sleeping for a solid 6 hours or you can gain some back instantly by using the Heal action or the wizard spell of the same name.

Magic

I am skipping the chapters on focuses, talents, specialisations and equipment, mainly because I touched on them in the character creation post, but also because I just want to get to the section on Magic.

Magic in Dragon Age the video games, while not necessarily very different o to other games in how it is presented on screen, is such an interesting and integral part of the lore and story of the setting. With most mages being controlled by the Chantry, or church, due to their volatility and the potential for them to become possessed by demons and turned into violent abominations, you have a fascinating dynamic in place already. If you then throw in the apostate mages on the run for the chantry and their enforcers, the Templars, the existence of the Magocracy in the Tevinter Imperium and the fully enslaved and tightly controlled magic users of the Qunari, things get pretty explosive. It is always at the centre of the stories in Dragon Age games and I am hoping they have retained a lot of that flavour here.

The chapter on Magic does take quite a few pages to cement your understanding of the subject in the setting, which is good, although, once again, potentially a bit too much for the beginner.

It then gets into the rules, starting by suggesting several basic mage builds that equate largely to those from the video games, Creation Mage, Entropy Mage, Spirit Mage etc. These are essentially just the selection of three spells that you should start off with if you have a preference for the type of magic you would like your mage to cast.

Mana

We then get into Mana Points. Once again, I got into this a little during character creation. A mage gets a 10 + Magic + 1d6 MP to start. You have to spend MP to cast spells. Each spell has a set cost but this cost can be increased if you are wearing armour, the heavier the armour, the higher the cost. Once you run out of MP, you are done casting spells until you recover some. Resting/meditation or sleeping will regain you some or all of your MP. Pretty straightforward there.

Casting Spells

You have to make a Magic ability test to cast any spell. Every spell will have a Target Number in the spell block and you have to hit that number or the spell fizzles, taking your mana with it. This seems pretty rough. You only have so many MP and even if your spell fails you lose them. This smacks of the spell casting rules in Dungeon Crawl Classics. There are even a number of tables in here describing specific Spell Stunts and Magical Mishaps that might happen depending on the results of your rolls. Magical Mishaps happen on a failed casting roll where the Dragon Die shows a 1. Here’s the table:

You can see there, that the mage risks becoming an abomination on a roll of 6!

Spellpower

This is another one of those rules that makes me wonder why they have bothered with it. Some spells will require a character to make a test against your Spellpower. Now your Spellpower is calculated like this:

10 + Magic + Focus (if applicable)

So, it is not a constant, like a D&D magic user’s Spell Save DC. What I don’t understand is, why not just use the roll you made to cast the spell and make your opponent roll against that? This whole Spellpower business seems like an unnecessary mechanic.

Spell Stunts

These work just like Combat Stunts. If you roll doubles on your spell casting test, you get the number of spell stunt points that shows on the Dragon Die. You have to use them straight away and you do so by spending them according to the cost of the spell stunt. See the table below:

I really like Fast Casting and Imposing Casting. No surprise really since they are the most powerful.

There are also Spell Stunt tables for each type of magic, like Creation, Primal, Spirit etc. And, if you want, you can include the optional Advanced Spell Stunts but only at higher levels.

I like the stunts a lot. It feels like something really special that I could imagine players hoping and praying for sometimes. I can imagine the burst of excitement at the table whenever doubles are rolled!

Spells

The spells themselves, I am not going to get into. I think it’s enough to state that the spells accurately reflect those presented in the video games. As a piece of flavour and lore, I really appreciate that. Spells like, Death Magic, Crushing Prison, Frost Weapons and others are very evocative of the Dragon Age games for me so I am glad they have chosen to stick so closely to them.

Also, the most iconic of the magic specialisations in Dragon Age, Blood Magic, is very much an option here, but to emphasise its otherness, the Blood Magic spells have all been listed separately. They’re pretty horrific, most of them, too.

Although there is no level requirement for the spells, as such, many of them have another spell as a requirement. I like this as it will force mage players to take a certain path through the spell lists if they want powerful, top tier ones. Just like in the video games, once again.

Conclusion

So, thems the rules for Dragon Age, pretty much. They are not as crunchy as I was expecting given the size of the tome but there are definitely a few mechanics that I would probably just not use. I would also definitely consider @Otherstuffrpg’s home-brew damage rules.
I am a fan of the stunt mechanic overall, but I would probably be quite happy to allow a lot of improvisation of stunts at the table too.

I didn’t expect this, but getting to grips with the rules has made me excited to play it!

How about you, dear reader, have you ever played this game? Would you be interested to give it a try now that you know a bit more about the rules?

The Apprentice, Chapter 9

The Match-maker

What a good brother and friend! Maryk just wants his friend and his sister to be happy together forever. A laudable and romantic ambition, I think we can all agree. He wants to use his skills and abilities to allow love to flourish and happiness to reign! Perhaps he can even do enough good to wipe out the curse his short life has laboured beneath since his very birth. I’m sure it will all work out perfectly.

Chapter 9: The Consequences of Magic Potions

Our water had monster’s blood in it, although this was never verified by a visual inspection of the site, it is the general consensus, or, at least, the belief. No-one drank from it or fished from it; certainly no-one swam in it. A few brave boatmen fared the black waters but most people got no closer to it than the crumbling wooden bridge over it. It did not smell bad or feel strange to the touch and it even looked quite beautiful sometimes when the sunlight or moonlight struck it just so but everyone knew it could kill you.
I knew that but, also, I knew I could make it not kill you. I could do it, at least, I could now…not then, though.

Inevitably, Cobbles knew a man who ran a boat. He brought trade goods from Pitch Springs to Priest’s Point on the coast. In exchange for a day’s work, this man was willing to look the other way when Cobbles filled his canteen with poison water. This was the final ingredient. His love was only days away from embracing him now.
We met by the fountain in Saint Frackas’ Square and he handed me the canteen. “I’d like that back when you’re finished with its contents. I’ve had it since I was wee,” he said to me, as if he were not performing the single most important act in his life. “Of course, of course. It’s yours after all,” I replied as if I was not about to seal my fate. “So, how long?” he asked. “Perhaps two days; you shouldn’t rush these things, you know,” but I should have said three days or four, not two. “Fine, fine!” he said, “I can’t wait, eh? Primmy will be mine just like I’ve wanted all these months.” I nodded and shook his hand. “Oh!” he said as an afterthought and yanked a single hair from his curly head, “You need this too, right?” “It wouldn’t work at all without it, Cobb,” said I, taking the hair. We said our goodbyes and I went to stash the pitch water in my laboratory.

Later, I sat at the dinner table and discussed the events of the day with Mrs Blanintzi and Primmy, who beamed her happy smile at us both and spoke of her friend, Olka. Olka was in love with the baker’s lad but had a boil the size of a grape on the back of her neck. So, obviously, she couldn’t show an interest in the boy in case he should fumble across it when they were courting. “Courting!” said our governess, “There was no courting in my day. You young people have no morals. I should stay away from that Olka girl; she sounds like a tart. Courting! In my day you married the man your parents arranged for you and that was that. Courting didn’t come into it.”

I sat and smiled and enjoyed the company of my family. I wondered what it would be like in the house when Primula left to marry Hindryk (that’s Cobbles’ real name incase you’ve forgotten. I know I often did.) It would be odd but I thought I’d like to have the old place mostly to myself. Mrs Blanintzi, after all, wasn’t so bad. She had strict rules but was less strict in their enforcement.

That night I prepared the equipment to distill the poison out of the black water and began the process. It would take 36 hours by my calculation. I was off. I should have experimented on a small volume of the liquid first to be certain of my calculations. I should have given some to one of the many rats that were so easily caught in the cellars and gutters of the town to see it’s effect. I should, perhaps, have thought twice about the entire damned undertaking. Refusing to craft the potion for Cobbles at this point would have been cruel to him, certainly. I might have lost a friend over it. But looking back at it, I can see how much I might have, not just retained, but also gained. A whole life of learning and maybe even teaching, of respect from my peers and maybe even of those far above my own station. Master Gedholdt had met His Majesty, the King. He displayed a medal on his mantle. I could have been ten times the sorcerer that my master was. Instead, I made a love potion for my friend.

Two nights later, I took the ruby liquid which had resulted from the distillation of the Pitch Springs Water and mixed it with the other ingredients in a small cauldron I had for just such purposes. It should have been the colour of beets when it was finished, instead it was the colour of stout. I paid the colour no mind, trusting instead in my own expertise. I had never made a potion that did not work as it should. This was an indisputable fact of which I was very proud. So I bottled the stout-coloured elixir and went downstairs with it. My sister had just arrived home for dinner and was at the door shaking herself dry like a dog. The weather had been miserable all day. Sheets of rain and hail had been sweeping over the town since early morning. I had not been out in it as I had been busy with the potion and Master Gedholdt had not needed my services. I helped her off with her coat and hung it to dry by the fire. Surprised, she smiled at me and said, “What’s all this about, turnip-head?” she said with suspicion. “Why, Primmy! I don’t know what you mean!” I answered, all innocence. “You want something…” she was right of course. “Well, there was something small. I made something, a concoction I’m thinking of bottling and taking to the market next month…” I started. “And? What has that got to do with me?” “You’re too clever, sister of mine. I thought, since it might bring in some extra silver it would allow you to, perhaps, cut  the number of hours you have to toil for that old bat if it works out. But I need someone to test it first. Just to taste a bottle of it to see if folks would want to drink it.” Smile slackening, Primula asked, “what does it do?” Little did she know…”Do? Why, nothing, not really. It’s more of a savoury fancy. A beverage for those who would rather not become inebriated.” “Oh. Why would someone want that?” She asked “My good sister. Our family has been lucky enough not to have endured a religious education or upbringing but many are those worshippers who are forbidden the taste of liquor. Followers of Saint Kannock, for example, though not completely abstinent, are not permitted alcohol at the weekends. That is when I intend to sell my beverage outside their temple.”
“Smart,” said she, and took the bottle. The lot was gone in a nonce. She smacked her lips said, “Not terrible, brother,” swayed in place, groaned, “something, something’s wrong,” stumbled two paces through a little side table and towards the fireplace. I caught her just in time, preventing her immolation by only a fraction of an inch. We fell in a heap on the parlour floor and I was laughing, what a jolly joke she was playing on me! When I took a breath I realised… Primmy was not laughing, she lay on top of me not even moving, not even breathing. She had fallen face down and I could see her pretty hair all in a mess, duller than normal. I struggled out from under her and saw her right arm trapped uncomfortably beneath her and her legs stuck out at odd angles. I had to be sure. Of course, I knew what this was, but I had to be sure. Turning her was not easy. As I said, I was wasting away and my muscles were weaker, then, than when I was a six year old boy. But turn her, I did. The deep blue veins in her face and neck stood out as if the blood had tried to force itself out through her skin. The eyes in her pretty face were like great black pearls, glistening with a liquid light but the worst was her mouth. Her teeth had all become like shards of coal and her tongue, also black, protruded rudely from between them. She was dead and I had done it. I did weep, if I remember clearly, I did, but I do not recall wailing or crying. Silently, I took up the empty bottle of Love Potion and pocketed it, then I went downstairs to the kitchen and informed Mrs Blanintzi that something had happened to Primula. I thought only of Cobbles then, oddly. What would he do now that his love was dead and gone? Would he be alright? I followed the old woman upstairs, thoughts occupied by the plight of Cobbles all the while. The governess stopped and stooped and wailed over my sister’s still-warm corpse and I thought that Hindryk’s life would be ruined now. Mts Blanintzi ran into the square and I followed as if attached to her by a string. I looked around and saw him there, Cobbles looked at me and I knew that it was even worse than I had thought. He knew. Cobbles knew I had killed her.

No-one else knew what killed poor Primula. The town doctor looked at her but the best he could come up with was, “she was poisoned.” He was not incorrect of course, but he could not be any more specific. A letter was sent for my father to return immediately but he was far away on the borders of our country defending a fortress against an infidel foe. He might not have been able to return for weeks and essentially, it would have been too late for him to do anything. Perhaps if he had been there I might not have continued down the pitch black path I had laid in tomb-stones before me. Perhaps, but then again, perhaps not. What is the point in considering such might-have-beens when the past is immutable and the future, for me, at least, forever ruined? At the time, I had only one thought for the future. I had the thought that if I was going to be a sorcerer then I should be able to gain from it, and so should Primula. You have guessed by now, of course, what was on my mind. I did not have the knowledge. I could not perform the spell, if it even existed, because I did not know it. I knew where it could be found, though, and I knew how to get it. I just hoped that Master Gedholdt had not heard of Primula’s death because, if he had, he would certainly prevent me from even entering his house. I had to go that very night. I was just lying awake in my bed, considering the problem, as I saw it, of my sister’s death and how to fix it. So, once I had hit upon the answer it made sense to go immediately.

I skulked for an hour beneath the tree in front of my Master’s house before the lamp light went out in the front window. He was finally off to bed. I saw the lamp snuffed out from my vantage point and wondered why Gedholdt did not simply use a light spell all the time. I waited another thirty minutes and then crept, black-clothed, to the window. It was an old one with a latch, which would come loose with a jiggle or by the simple manipulation of a magic hand. I cast the spell, whispering the words and performing the actions as untheatrically as possible (this is a difficult thing to achieve when performing magic. It is always a performance and so, usually requires grand movements and projected voice.) Once it was open, I climbed awkwardly through and into the front room. The book I was looking for was not where I expected it to be. I could not have foreseen this as I had never been in the Master’s house so late before. The Master’s current work was the study and translation of the “The Emperor’s Libram, Royal Magic” and whenever I had previously been to his house it was placed, open to a particular page or closed against prying eyes on a stand on his desk. He often spent eight or ten hours a day at the libram, whispering and memorising and making notes. I did not know that he moved it at night. I went to the strongbox in the kitchen. I was certain that’s where he would secure it. Gedholdt kept all his valuables in the strongbox, thinking, incorrectly, as it turned out, that if a thief came to rob a magician, he would not expect the valuables to be there. It was an unassuming but large box with a sturdy, but not magical, lock. I had taken great care in creeping through the house and slowly shifting open the door but I knew the box creaked unnaturally when it was opened or closed. I had no choice, of course, but I steeled myself for the possible repercussions of my next action. Everything up until this point, my master might have forgiven. Breaking into his house was one thing but the Emperor’s Libram was not only his most prized possession, it was also the most dangerous by an extremely wide margin. I did not hesitate long before casting the “Open” spell. The sturdy lock was helpless against the magical spell; I heard the click and then I pushed up the lid. Wood groaned, iron scraped and I gasped. I cast another spell, “Levitate” this time, and took the glittering gold book from its ineffectual hiding place beneath a pile of tea cloths. As I did so, I heard a disturbance upstairs. The groans which had woken my master were echoed by the groans he made in the floorboards. He yawned and said something to himself. I could hear him coming downstairs. I pushed the floating book before me and ran for the front door, heedless, now, of the noises I made. The footsteps on the stairs quickened but by the time I heard him reach the bottom I was gone.

Home again, I had to find the spell. I floated the book up to my lab where it occupied most of the free space. I sat cross-legged on the attic floor and studied. Knowing that Gedholdt would figure out soon enough who had performed the daring robbery, I worked as fast as I could. The wonders writhing restlessly on every page made it difficult to skip anything and I could finally see why my master seemed so obsessed with it. But there was just one spell that I needed. Just one. I was confident, once again, in my ability to accurately translate such ancient writings. The spell I was searching for would be called “Revive.” It took two hours but I discovered it near the back of the book in ink of red and black. The sun would soon be up, I had to move fast or no-one would ever believe that she had simply recovered from her injuries.

I had devised the story that I would tell to explain her revival, if, for some reason, I was questioned. She had not died, no, she had but fallen into a semblance of death, a coma-paralysis caused by whatever poison she had consumed. When I went to visit her body in the temple, that night, it had worn off. She awoke, groggy and ill, right enough, but alive!
I hurried to the Grand Temple of Mictus, Saint of Souls, where the dead were laid before burial, armed now with the knowledge that would make things alright. If only I had managed to do this before word had been sent to my father, I remember thinking, I might have saved him some heartache. He would be happy, still, to find her alive when he arrived and she and he would enjoy a pleasant family visit, instead. Ha!

The door to the temple was unlocked, as always, but there did not seem to be anyone around other than the dead. It was a long, high-ceilinged, marble and granite, grey and white space. The tiles beneath my feet caused my footsteps to echo maddeningly as I walked the aisle, guided by dim torchlight. My sister was not the only occupier of the altar that evening. Two more corpses flanked her, all three draped in red cotton sheets as tradition demanded. I looked at her and thought, how dead she looked. She did not look like my sister anymore, she looked like a thing, an object, no desires or worries or likes or dislikes or emotions or…well…life. A second-guess stayed my lips as I approached the corpse and set my body in the opening pose of the spell. Maybe she’s the lucky one, I thought, maybe she is the one to have escaped this world of pain and disappointment and suffering and toil. Then I thought again of Cobbles and his misery and his knowledge of my murder and I proceeded. It was a long spell, and I performed it for close to an hour. As I reached its final syllable and flicked my wrist with the last movement I heard a cock crow and then I heard the temple door creak open.

“What are you doing? What are you doing here? What are you doing to her, you little wraith? Haven’t you done enough, already? Haven’t we done enough!?” It was Cobbles, come to pay his respects and beg her forgiveness as well, of course. I lowered my arms and turned to face my friend as he ran towards me up the aisle. I shifted a step backwards and almost tripped over a rug. “Its alright!” I cried, “She, she’s not dead after all, she’s not, look!” I could hear her move behind me on the cold stone altar and I knew then that it had worked and that I had performed a miracle, that I was blessed, even. I watched my friend slow a little and, just before he had reached me, stop, looking, gaping at the miracle behind me. “What did you do, you little monster?” he breathed. Finally, I looked and realised that it had been no miracle, it was yet another curse I had lumbered myself with. Primula, still wearing her red cotton sheet had slipped off the slab she had occupied and begun to shamble towards Cobbles, arms bent at the elbow, hands pointing in his general direction, eyes, still black as coal, rolled back in her head and mouth hanging open limply. There was that slug-like tongue sticking straight out and around it came the sound, a groan and a scream in one, high pitched and low at the same time, echoing out through a jagged cave of a blackened mouth. Her pallor had not changed from the time I entered the temple, she was grey and blue and black in splotches and her veins still protruded startlingly from the skin of her face and neck and now her hands and her feet too. Nor was she alone. Her two altar mates had risen now also, one a burly corpse of a man who seemed to have encountered some sort of agricultural accident as he was missing his left arm from the shoulder down. His colouring was more red and pink with blue spots but he, too, was black around the stump of his lost arm. The other one was a child no more than six years of age. A girl I think, though it was difficult to tell. The corpse presented nothing more than a burnt and ruined face, lipless, lidless and hairless, its unsheathed teeth chattered horribly as it worked its charred jaw.

I stumbled away from them, Cobbles and his opinions and his troubles vanished from my mind but my feet had lost all sense and I fell backwards onto the tiled floor, I hit it hard, jarring my shoulder and knocking my head to momentarily stun myself. Despite this, I saw what happened when they got to Cobbles. He had, perhaps, been paralysed by fear and disgust at my actions. Finally, my friend felt the embrace of my sister, not-so-pretty Primmy now. She kissed him and he screamed as she came away from his face with a sliver of it in her teeth. The others surrounded him then and I looked away as he screamed horribly for another ten seconds or ten minutes, I don’t know. When it was over, I was left, still on the floor with the blood of my friend, Hindryk, pooling about me. My walking corpses had gone, they had left me alone and gone out into the town. I took off my gore-soaked jacket and threw it over Cobbles’ grisly remains, then I ran out into the Pitch Springs dawn to follow the trail of blood. Unfortunately, they had split up. What could I do anyway? I was just a boy still and all of my skills were failing me. I had killed my sister with a magic potion and then revived her to a vile state of undeath along with two others. They were all, no doubt, decent people who did not deserve this treatment. Everything I did to try to fix things only exacerbated my problems or created brand new ones. It was time I stopped. It was time I left.

Decision made, I ran to our narrow house on Saint Frackas’ Square, retrieved the Libram and ran to the bridge over the accursed pitch water and left Pitch Springs behind for good, or so I thought.

Dragon Age Character Creation

Dragon AGE

I’ve recently been playing through Dragon Age Origins again. It’s been a long time since I have played that particular game although, I have played a lot of Inquisition and even Dragon Age II since then. Playing Origins has put me in a nostalgic frame of mind but also, I thought it might be a good incentive to try something new, TTRPG-wise. The Dragon Age RPG has been out for some time, about ten years I think. Green Ronin published it and it is based on the AGE (Adventure Game Engine,) which is maybe better known for being used by their Fantasy AGE game. I got both of those on a Bundle of Holding years ago but have never even gotten around to reading them. So, I asked in the Tables and Tales discord if anyone would be interested in trying the Dragon Age RPG and I was surprised and delighted to discover that I am not the only DA fan in the community!

If I needed an excuse, I could also say this is all in preparation for the new DA game, “Veilguard,” which is due out soon. But, honestly, it has more to do with replaying the old game than waiting for the new one.

Anyway, I have had some decent success in getting to know new systems by creating characters on here in recent posts, so I thought I would do that again today. Off to Thedas with us!

The steps

So, I am doing this using the Dragon Age RPG Core Rulebook published in 2015. I have it in PDF format. I would like to start by praising it for having a comprehensive set of internal links from the table of contents. For a book of over 400 pages, this is invaluable.

So, what are the steps to creating a Dragon Age character? Having a quick look at them, there are similarities with the video games but with some flourishes and differences presented by the AGE system.

A screenshot of the Dragon Age Character Creation Steps table from the Daraon Age RPG core book. The table includes the 8 steps you need to complete to create a PC for the game.
A screenshot of the Dragon Age Character Creation Steps table from the Daraon Age RPG core book. The table includes the 8 steps you need to complete to create a PC for the game.

As you can see from the screenshot, the first step is coming up with your character concept. I quite like this as a starting point, although, I do wonder if it might be rather a tall first hurdle for some players. I often find myself coming to know the concept of my characters in other games during the process of creating them. But, let’s give the game and its designers the benefit of the doubt and go with it.

1. Step 1: Character concept

This section in the book urges you to go and read through Chapter 7: Welcome to Thedas, if you’re not terribly familiar with the setting, and maybe haven’t played the video games. Now, chapter 7 is almost fifty pages long and covers everything from the major nations and races to the cultural significance of the Dwarven Paragons. You would want to be pretty invested in the game before you ever start to read that whole thing, as interesting and even pleasurable as it might be to do so (the writing is not bad but the illustrations are very good indeed.) As I have played through all the games multiple times, and even stopped to read all the books I picked up off bookshelves and desks as I played, I feel like I am already well enough equipped to get away with not reading it before embarking on the character concept step here.

  • An adventurous youth who has finally found a way to escape their home.

That’s it, that’s the concept. I will say, I don’t think a thorough knowledge of the game’s setting is required to make this sort of thing up. Most of the example concepts they provide in the book are vague enough that they could belong in any traditional fantasy setting, in fact.

Step 2: Determine abilities

You’ve got a whopping eight abilities in this system: Communication, Constitution, Cunning, Dexterity, Magic, Perception, Strength and Willpower. Other than Perception and Communication these match up pretty well with the stats in Origins. We are rolling 3d6 for each one of these and then we record the modifier from the table below, not the sum of the dice, much like your average Borg game.

A screenshot of the Determining Abilities table from the Dragon Age RPG core book. It is a 3d6 table, which indicates what your starting ability score will be depanding on your roll. It goes from -3 to 4.
A screenshot of the Determining Abilities table from the Dragon Age RPG core book. It is a 3d6 table, which indicates what your starting ability score will be depanding on your roll. It goes from -3 to 4.

Communication: Rolled an 8 so that’s a score of 0
Constitution: Rolled a 13 so that’s a score of 2
Cunning: Another 13 for this one, so, 2 again
Dexterity: That’s a 10, which equates to a 1 on the table
Magic: I rolled a 12, so that is 2 yet again
Perception: Not wonderful. That’s a 6, which is another 0
Strength: A below average 9. Still, it gives me a 1
Willpower: That’s a 7 on the dice. And that gives me my third 0

The book does give options to either roll the scores and assign them to abilities as you see fit, or to do use point buy system instead. But, I think I will continue the tradition of randomising the process that I started way back in the OSE character creation post.

Step 3: Backgrounds

So, in this game, your choice of background also determines your race and has some pretty major mechanical effects, as well as the obvious cementing of your character concept from earlier. Here are the effects they generally have:

A screenshot of the list of features a PC's Background gives them in the Dragon Age RPG. These include ability score increses, ability focuses, race, class choices and languages.
A screenshot of the list of features a PC’s Background gives them in the Dragon Age RPG. These include ability score increses, ability focuses, race, class choices and languages.

Now, the book says nothing about rolling for your background randomly. In fact, I believe it encourages you to choose based on your original character concept and the ability scores you rolled. But I’m not here to play by the book (actually, that’s not true, really. I just enjoy the thrill of the roll!)

So, there are a total of thirty, 30, backgrounds (!) in the core book. It just so happens that I have a 30-sided die thanks to my flirtation with Dungeon Crawl Classics. So here we go!

That’s a 28! This means my character’s background will be:

Tevinter Laetan

And that is pretty cool! So, it means that I will necessarily take the mage class as the Laetans in Tevinter society are magic users from the mundane classes who are identified at a young age and trained to serve the Imperium. It fits quite nicely with my character concept, too. I can imagine a young Tevinter mage, disillusioned with the unfair system under which their own class of people toils while the upper class mages reap all the benefits. Not to mention the binding of so many elven slaves in general society.

Here are the benefits gained from this background.

  • +1 to Cunning – this makes my Cunning score 3 now!
  • One ability focus, either Communication (Deception,) or Cunning (Arcane Lore) – I rolled again on a d2 for this and got Cunning (Arcane Lore)
  • Languages – Tevinter and the Trade Tongue
  • Take the Mage class
  • Roll twice on the Tevinter Laetan table:
The Tevinter Laetan Benefit table from the Dragon Age RPG core book. It is a 2d6 table. Depending on wht you roll you will get a particular benefit such as +1 Consititution, Focus: Communication (Deception) and +1 Magic.
The Tevinter Laetan Benefit table from the Dragon Age RPG core book. It is a 2d6 table. Depending on wht you roll you will get a particular benefit such as +1 Consititution, Focus: Communication (Deception) and +1 Magic.

First roll – 11 Focus: Cunning (Cultural Lore)
Second roll – 9 Focus: Communication (Persuasion)

Step 4: Classes

A screenshot of the page from the Dragon Age core book that describes the Mage class. It includes an illustration of a femme human in red robes with long blonde hair, a staff with a blue stone on top, three bluish potions at her hip and some magical enegy emanating from her outstretched fingertips.
A screenshot of the page from the Dragon Age core book that describes the Mage class. It includes an illustration of a femme human in red robes with long blonde hair, a staff with a blue stone on top, three bluish potions at her hip and some magical enegy emanating from her outstretched fingertips.

This game, much like the video games, only has three classes:

  • Mage
  • Rogue
  • Warrior

But within these classes you have a selection of specialisation options. I often wonder that there is no Priest class in this relatively traditional fantasy world. They gave the healing duties to mages and that is one specialisation option you can take as a mage. You can’t take Bard as a class but if you are a Rogue, you can choose to specialise as a Bard. And Barbarian isn’t an option in the Class list, but Warriors can go down that sort of route if they want.

Anyway, all that is academic as I am required to choose the mage class due the background I rolled.

The Class section starts off with an explanation of the broadness of the classes as I said above and then tells us a little about character advancement. You start at Level 1 and can get up to Level 20. There are options for XP and milestone leveling and it explains how you improve with a new level. Suffice it to say, ability score improvement is one of the main ways you gain in power, but you also get more Health, new ability focuses (which I don’t understand yet,) new class powers and “stunt points” (which I also don’t understand yet.) I just know you start with 6 Stunt Points. Everybody does.

It’s important to note that you don’t get a specialization until level 6.

As a mage, my character starts with three spells but can’t wear armour or use many types of weapons.

They have three Primary Abilities (as do all classes.) For a mage that’s Cunning, Magic and Willpower. The first two are not bad for me but that last one is a 0. Oh well.

All the others are Secondary Abilities.

Starting health is 20 + Con + 1d6. I rolled a 5 so that means it’s 27! Not too shabby.

My Weapon Groups are Brawling and Staves.

At Level 1, my Class Powers are

  • Arcane Lance, which means I can send a burst of magical energy from a staff
  • Magic Training allows me to cast spells. Here are the spells I’ve got:
    • Arcane Bolt
    • Arcane Shield
    • Daze
  • Mana Points. I start with 10 + Magic + 1d6. That’s a 4 on the d6 so a total of 16.
  • Starting Talent. I choose one talent from Chirurgy, Linguistics and Lore. Can’t get Chirurgy because it has a requirement that I don’t have. Gonna go for Lore, which seems the most generally useful.

Step 5: Equipment

You don’t get a lot to start with to be honest. I’ve got a backpack, some traveling clothes and a water skin as well as a staff and another weapon. I can only use staves or Brawling weapons. The Staves group includes clubs and morning-stars, I guess I’ll take a morning star then!
I also get 50 + 3d6 silver pieces to buy other gear. I rolled 10 on the 3d6. So that’s 60 silver.

I guess I’ll pick up a bedroll for 10 sp and a blanket for 6 sp. I’m not going to get into any more shopping right now.

Step 6: Defense and Speed

Your Defense score is, unsurprisingly, a measure of how hard it is to hit your character. It is 10 + Dex + Shield Bonus (if you have one.) So, that’s an 11 for me.

You can move up to a number of yards equal to your Speed when taking move actions. For a human, that’s 10 + Dex – Armour Penalty. I don’t have any armour so that’s not an issue. So essentially my Speed and Defense are the same, 11.

Step 7: Name

They have a long list of sample names in the book. Not just for Dwarves, Elves, Qunari and Humans but for the full variety of cultures and backgrounds (actually this mainly applies to the various human cultures) that they might come from. First, I need to decide what this character’s pronouns might be. I think I will go with he/him this time. As a Tevinter character, I can choose from some pretty cool names, including Dorian, Florian and Ether. But I have decided to go with Amatus. Amatus the Tevinter Laetan Mage.

Step 8: Goals and Ties

I like that they have included this step in character creation. Just go and take a look at my Motivation post to see why I think that, at least about Goals.
Anyway, I have to pick three Goals, a mix of long a shorter term ones.

  • Find the only friend I ever knew, an Elf named, Adanna, who was once a slave who belonged to his family in Tevinter, but escaped to Ferelden a year ago.
  • Try to make a name as an adventurer in Ferelden while staying out of the hands of the Templars.
  • To earn some coin and find some companions.

The other part of this is the Ties part. Now this specifically refers to other PCs. Since I don’t have any of those, I’ll have to skip that part.

I think I will have to do another post on the general AGE system and particularly how it relates to this game as there are still several elements that are a mystery to me but I feel like I have gone on long enough for one post.