The Bloggies 2026

The Bloggies Header - nicked from the Explorer's Design blog.

It’s Bloggies time again! This year, I’m not nominated, mainly because I didn’t nominate myself, which I what I did last year. But there are lots of great blog posts involved. I recommend you go and treat yourself to some of them.

This year, it’s being run by Clayton Notestine, last years’ winner over on the Explorer’s Design blog. It’s a lot of work! The honour of winning is tempered by the commitment of time and effort it requires to run it the next year. But he’s doing a brilliant job so far.

Today, I’m going to highlight one of my favourite posts from each category. The categories are:

  • Advice
  • Critique
  • Gameable
  • Meta
  • Theory
  • Debut Blog
  • Blog Series

For voting purposes, the posts are all paired, so they’ll be pitted against each other in a brutal gladiatorial blog-off. There can be only one!

You can read them all using the links provided on this page. Or you can join me in listening to them via the We Read the Bloggies podcast, to which many members of the TTRPG/blogging community have so generously donated their time.

Advice

This is my pick from the Advice category:

Just Tell Them What They Need! by Nate Whittington of the Grinning Rat blog. It was published on December 9th 2025.

If you have ever read a TTRPG adventure and screamed at it to provide you with the relevant information on a dungeon room, an NPC or a situation, this one’s for you.

Critique

This review of Mausritter, and, more specifically, the campaign set, The Estate, for that game, is really interesting. Recently, Quinns was on the Dice Exploder podcast talking about his love of the tactile, chit-based inventory system Mausritter uses. But, in this review, although the author, Malmuria, likes the way the system works, they point out that it’s a lot of work just to keep track of all those little pieces.

Gameable

On the d4 Caltrops blog, we have a very short but incredibly useful post on the stocking of wilderness hexes in OSR games. The main resource here is a d66 table which identifies discoveries as:

  • Landmarks
  • Lairs
  • Resources
  • Special
  • Hazard

Or some combination of these. Mostly, it provides sparks of inspiration to allow a GM to come up with discoveries that make sense in their campaigns/worlds. Here’s an example:

Hazard/Resource: Consider a Hazard that renders the Resource invaluable or inaccessible in some way.

Doesn’t that get your little GM brain whirring?

Theory

I love this post about Making Hacking an OSR Style Problem from the goblin.zone blog. I don’t play a lot of cyberpunk games or even games set in the modern day so this is not a subject that comes up very often in my gaming life. I am, however, in my day job, responsible for system security and data protection so I particularly clicked with Part 2: Useful Real World Concepts

Meta

I write RPG reviews here on the dice pool dot com. Some are better than others, but I do always try to make them useful to the reader, the potential player/GM or the prospective buyer. I don’t often think about how I go about doing this. But, if I did, it would probably be encapsulated in this post from The Dodecahedron blog. It references another post from one of my go-to reviewers, Idle Cartulary, on the Playful Void blog, which also did a lot to lay out what reviews should do. I appreciate any writing that makes me consider what it is that I’m doing and both of these posts did that.

Best Debut Blog

My pick in this category is the Valeria Loves blog. Here’s the post that got me hooked. Valeria has a compelling and entertaining voice:

I am a priestess of Blorb. Just as the map is not the territory, the rules are not the fiction. You do not need a codified movement speed to permit player characters to move.

And there is a satisfying assortment of blog posts so you’re sure to find something to your liking.

Best Blog Series

It’s the Playful Void again. Over the Christmas/New Years period Idle Cartulary reviewed a truly staggering number of games/modules for Critique Navidad. It was one a day for thirty days. I wrote a blog a day during my first month on the dice pool dot com. I can tell you, that’s a lot of work! And I was only prattling away about the shit the occurred to me, not reading, critiquing and writing about the work of others in a thoughtful and fair manner. That’s what this series is. Go check it out.


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Author: Ronan McNamee

I run thedicepool.com, a blog about ttrpgs and my experience with them.

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