The Sutra Continues
This is the third in a series of posts on the Sutra of Pale Leaves, the Call of Cthulhu campaign set in 1980s Japan. Go check out my previous posts on the subject here.
Adaptation
In Fanfic, by Damon Lang, the Prince moves to the big city and tries to make a name for himself. But some bullies don’t want him to succeed. Those damned investigators!

This is a long scenario, 53 pages, in total, so I’ll just note at this point that its format is practically identical to Dream Eater’s, which you can read about here. Similar to the first scenario, it also has a really nice, manga-themed scenario flow diagram, which seems very helpful. It also makes use of several of the same NPCs who act as the Confidants to the investigators and plot hook facilitators, which I touch on here.
From this point on, THERE WILL BE SPOILERS! If you intend to take part in this scenario or campaign as a player, turn back now! You have been warned.
The Prince of Pale Leaves wants to find new media to help spread his influence around Japan. Since he turns out to be a big nerd, he decides to use manga as his chosen medium. This makes for a fun, tongue-in-cheek romp across the seedy underworld of the independent Tokyo manga scene. Everyone here seems to be obsessed by the new, groundbreaking graphic novel, the Tale of Pale Leaves, and its author Yamabuki Iroha. This is the setup for this scenario. I like that it has taken us from the small town setting of Dream Eater, to The streets of Akihabara and Ota in Tokyo. And I also like the conceit because, although I joke about our antagonist being a nerd, it’s true that manga was and is an incredibly popular and culturally important source of entertainment and information in Japan. Also, it makes sense in the way the adaptation is described in the scenario. It seems like a far more efficient way to expose more readers to the power of the sutra than an esoteric work of semi-religious literature written in a form of ancient Japanese could ever be. Of course, it’s also just fun.
At times, though, it loses its Call of Cthulhu flavour as it dances around Tokyo with its magical girls… I’m willing to question whether or not that’s really a bad thing. It certainly feels like it might work better as a Pulp Cthulhu scenario than a traditional one at times (the scenario text even provides suggestions of changes to make if you do want to do that.) Still, I think it’s fair to ask if eldritch horror can’t take the shape of a young woman with a magic paint brush.
Beginnings

Hooks? We got ‘em. Five in total. These have been thoughtfully crafted to involve investigators depending on their background with the campaign. There’s also one to use in the event that you’re playing Fanfic as a standalone scenario, or as the first one of the campaign. I think this would work beautifully as an adventure all on its own. It’s very much self-contained, thematically coherent and has the potential for some very significant consequences. But as I read through these scenarios, I am starting to feel that this could also be a weakness with the campaign. There is a loose through-line with the Confidant NPCs who act as quest-givers and, of course, the elusive and menacing antagonist in the form of the Prince, but these first two scenarios, at least, don’t feel very connected, from my point of view. Perhaps they will as I get further through the scenarios, but I guess we’ll see. Also, from the start, we are told that we can run the scenarios in any order (despite the existence of a clear chronology to them) and that we can even leave some of them out altogether. I think this very flexibility may hurt its ability to work as a campaign. But, once again, I can’t say that for sure without running it, so take that opinion with a pinch of salt.
Whatever hook you use to get the investigators involved, they start off on a train going to the Winter Manga Market in Tokyo. They encounter some weirdos in Pale Prince cosplay and then immediately encounter the person who will become the scenario’s main antagonist, the manga artist Nagatsuki Kaede. I quite like this conceit as she is almost entirely unassuming as an NPC, and they are incredibly unlikely to be suspicious of her until much later in the scenario.

The entire first act of the adventure takes place in the Manga Market, so it’s nice to get a blue-print style map to use for it. I like that, so far, the maps produced for each scenario have been unique and interesting in format. The investigators are expected to visit several stalls, talk to randomers and plot-significant NPCs alike here. As they do, they will gain some info on the Tale of Pale Leaves and its author. The majority of the clues they get will lead them down the wrong path.
Two Halves
There is an interesting departure, here, from the format of Dream Eater. It is very much a game of two halves.

In the first half, the investigators will likely find themselves on the trail of Kōda Tsutomu, a mediocre manga artist who ripped off the ideas from the Tale of Pale Leaves and, in some instances, the artwork itself. In so doing, he has become a vessel for a supernatural entity of his own creation, albeit one without the power or subtlety of the Pale Prince himself. This entity is known as the Alabaster Archfiend, and it is horrible and murderous. This allows for the introduction a new memetic “infection,” similar to the Prince, but separate, and with its own mechanics, not based on the Exposure Points the PCs have been building up since the previous scenario, but on Sanity loss. The first half ends with “an old-fashioned boss fight” where the investigators square off against the Alabaster Archfiend in all his tentacled glory. This will probably feel climactic. The fight itself looks difficult, even if the PCs try to avoid direct combat, and the setting for it is quite nightmarish. So, they could be forgiven for believing they’re done. But of course, there are loose ends, and they should know that Kōda was not the true author of the Tale of Pale Leaves, as he had claimed. So, they go back to the Manga Market for Day Two.
And that’s where the second half of the adventure starts. Now, without the red herring of the Alabaster Archfiend, they can focus all their efforts into finding the true culprit. The investigation will almost certainly take them to see the mastermind behind the Association of Pale Leaves, a charming politician and patron of the arts, Mr Matsushima, who seems like he would be fun to play for the Keeper. This is an NPC who should turn up repeatedly in these scenarios, I would think, if he survives this one. They might also go to visit the printers where the comic is being printed. If they do, they will discover one of the scenes that has really stuck with me after reading Fanfic. Everyone in the building is dead, dying or passed out due to the effect of so much concentrated Sutra emanating from the manga.
The workers closest to the print machinery are dead or dying, their internal organs pulped

They are also likely to finally get the full story when they visit the private party organised by Matsushima for the joined, those who have read the Tale of Pale Leaves and are now inhabited by the Prince. Here they will witness an horrific but ultimately successful ritual involving the ever-suffering Saito Tomoko, Kōda’s girlfriend, performed by Nagatsuki Kaede, using her magical paint brush (yep, that’s right.) This brush gets used for all sorts of things from this point on. Essentially it is a tool to allow her to edit reality. (Come to think of it, this is a nice way to tie the finale of this adventure and the one in Dream Eater. In that Dream Eater, the investigators had the ability to edit the reality of the dream in the final confrontation, and had the potential to effect reality from that too.) She then draws a portal in the wall to take her to the top of Tokyo Tower where she starts drawing scenes on the great windows of the observation deck to alter Tokyo subtly, allowing the spread of the Pale Prince even more easily. She undergoes a literal magical girl transformation in this confrontation, which elicits a Sanity Roll from the investigators. This is so funny to me. The idea that Sailor Moon might tip some poor occultist over the edge is just priceless. Less funny (but still quite amusing) is her ability to paint out body parts if it comes to a fight with the PCs. She can even just erase someone’s head! Needless to say, it is in their interests to deal with this situation with social skills or sabotage than fists and weapons, because they are likely to lose a stand up fight.
Endings
Just like Dream Eater we’ve got a list of potential ending states for this scenario. My feelings about this detail are still up in the air. I don’t think I’ll really know for certain util I play this campaign. We have seven Endings ranging from “Party Wipe” to “Save Game,” which is a “Surprise Ending,” the surprise being that the PCs managed to kill Nagasaki Kaede in the finale. Number three is “God of the New World” and is described as the “Bad Ending.” Here’s an excerpt from its description:
When all her drawings on the windows of Tokyo Tower are completed, Nagatsuki announces that victory is hers, twirls her spear around, and sends out an invisible pulse of energy.
This is so goofy and she sounds like such a cartoon villain that I have to give Damon Lang props for really leaning into the manga theme.
Conclusion
There are things about this scenario that I love. The general theming is great and consistent throughout, the NPCs are interesting and the tongue-in-cheek aspects are funny. But I do wonder if it might be difficult to maintain the delicate balance between comedy and horror when running this. It might work fine, in fact, it might work great. I can imagine my players laughing their heads off at the magical girl transformation right up until the point where she actually rubs one of their heads off… I still feel like a lot of the dialogue for the NPCs is overdone. It feels like I’m reading the answers in dialogue trees in a computer game sometimes. Once again, I wonder if it might have been better presented with guides on how to play the characters and some bullet points on the info they have and what motivates them. If I ran it, I might even do the work to try and run them that way.
All in all, though, I enjoyed reading Fanfic and I think ti would be a blast to run.
Happy Holidays
This is my last post before Christmas, dear reader, although I might get in before the end of the year for a round up post of come sort. If you are celebrating with family or friends, I hope you have a wonderful holiday, and if you’re not, I still wish you all the best. Happy solstice!
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