Session 0 done!
Characters created! Caravan stocked! My players are ready to head off from the outlying barrio of the Violet City into the trackless expanse of the Ultraviolet Grasslands. Honestly, between characters and caravan, our session went over time quite significantly. I did not expect to get any actual travelling done during the session, having gone through the character creation process myself already and having listened to the first couple of sessions of this Open Hearth Actual Play refereed by Marc Majcer. It took them the full three hours or so of the first session to do the same. In fact, they were still settling caravan details for the first part of the second session too.
I actually do regret not creating my own caravan before we had session 0 too. I think it would have helped the process go smoother. But not to worry! It went well enough and, indeed, the players enjoyed both processes. They particularly liked the sheer off-the-wall nature of everything about their characters, the anti-canon nature of the game and the setting and the randomness of almost every step. As for the caravan creation section, specifically; I have noted in a post from last year that I like to give the PCs a home that I can fuck with and I have done it repeatedly in various campaigns. But, in previous games, the creation of that home was never as involved or player -focused as it was in UVG. They immediately got into it. They understood the importance of the caravan, the supplies, the capacity of the vehicles, the types of animals they chose and the cost of everything of course. It took very little urging from me for them to get attached. They now have three carts and 9 mounts, all of which have names, some of which have favourite plushies and foods, a few hired cart drivers, also named and probably with tragic backstories. They have made it exceedingly easy for me to manipulate their little emotions when I fuck with the caravan almost immediately.

My approach
Anyway, today, I’m going to take a slightly different approach to caravan creation than they did. They opted for the “first caravan” package that is presented in the UVG core book. This is honestly a great option that does a lot of the work for you. It takes several key decisions out of the players’ hands and does all the cash calculations for them. Each of them took this package and added a few more animals. That’s how they ended up with so many carts and such a menagerie of pony-analogues.
I’m going to start from scratch, deciding on the method of transportation, the types of animals or animal alternatives, the trade goods and travelling gear. The caravan is going to be run by the character I created a few days ago, my D.W.A.R.F. Tumult Fisher Wizard, Del ‘Machinist. But I’m adding a couple more characters to their company of traders so that I’ve got more money to play around with. The caravan rules state that each character begins with a €1000 loan from a financier (with 100% annual interest!) so, I thought it would be more fun to start with €3000 than just the €1000 that Del would have had access to on their own. I’m not creating these characters in their entirety, I’m just going to roll on the background, strange item, motivation, path and name tables for them.
Hero Number 2: Oï Yu, the Timelost undercover Rainbow Inquisitor. He’s taken the Traveler path. He’s tracking a missing ledger. Oï Yu has brought with him his special carmine cactus that secretes drops of blood.
Hero Number 3: Maria bra Salsur, the bluelander pueblo heretic rancher. She has taken the path of the Fighter. She is following visions of glory and rebirth into the grasslands. She brings with her a self-playing zither with seventy tunes.
My caravan

Financier
You have to start somewhere. When you are trying to kickstart your dream of outfitting and running your very own grasslands-going caravan like Del and their friends are doing, you have to start with money.
Outfitting a caravan is expensive. The PCs should start with a loan of €1,000 per character. The financier is dubious and there’s 100% annual interest, but it beats scrabbling for pennies.
I’m going to go with the book’s advice here and get a loan of €1000 for each hero, so that makes €3000. That will, of course lead to a final debt of €6000, a nice round number, I think you’ll agree. Also, it’s future-Del’s problem, right?
The first step is to decide a few things about our financier. There are a couple of handy d20 tables in the back of the book for this very purpose:
- Who are they? – Cat witch faction leader
- What do they want? – Acquire forbidden magic
- Their Organisation – Cat-first society
- Their opponents – Savage capitalist scions
- Weaknesses and oddities – appears only as a hologram
But Who’s really behind the patron?
- Who’s coughing up? – Under-funded second-tier military complex
- How do they hope to benefit? – Practical evidence to justify continued funding
- What extra help can they send along? – Annoying but capable administrator
The beginning part of the Caravan section of the book goes into a lot of detail on trade goods, trade routes, the measurement of time, consumption of supplies etc. I’m going to maybe come back to some of this stuff later. For now, I’m going to establish the constituent parts of my caravan.
Vehicles and animals

Bearing in mind that I’ve only got six grand to play with, options are limited here. But this is what I would like to go with. We can’t really afford anything actually mechanical or biomechanical (which I would like as I feel like that would be Del’s jam,) despite their being some beautifully weird and desirable options such as the Road Yacht, the Porcelain Walker, the Autogolem and the Meat Crawler (yes, meat crawler.) But I can’t afford any of those! Instead, for vehicles, I’m going to go with a pair of Solid Coaches. They can each carry 12 sacks, with is pretty good, and they are less likely to suffer catastrophic damage on the road as they are level 7.
As an aside, most things are measured in sacks when it comes to hauling things across country. A sack is the basic unit for trade goods. A sack is equal to 10 stones. A stone is equal to 10 soaps. A sack is also about the same amount of space that a human takes up. Usefully, a sack of supplies is also just enough to keep one human fed, watered and otherwise relatively comfortable on the road for a week.
A week, as it happens, is the basic unit of travel in UVG. Journeys from one destination on the Grand Long Map of the Ultraviolet Grasslands to the next are said to take one week or two or more. This is adjusted for things like the relative speed of your vehicles, the types of misfortune you meet along the way, and whether or not you need to stop to forage when you inevitably run out of supplies half way to your destination.
- Solid Coach x2 – €600 each – €1200 total bringing my cash down to 1800.
Each of these coaches needs a couple of draft animals to pull it. So, I guess we’ll need to roll on a table to determine exactly the type of pony-analogues we’ll be purchasing.
- I rolled a 5 on this d6 table. It’s Goatelopes… I think we can all imagine what those look like, graceful antelope legs with a shaggy furred body, the ability to eat almost anything and the terrifying devils’ eyes of a billy-goat. Del is not going to fall into he trap of naming these poor beasts but the Timelost Oï Yu can’t resist. We have
- Hopper whose favourite fruit is mango
- Famante who has the genetic heirloom of utter baldness – requires liberal lashings of sunscreen.
- Fiodor who has a wise move. He always lets you know when rain is coming by stopping and refusing to move until you cover his head.
- Korven has a cute trick. She can stand on just her forelegs as though she’s doing a handstand.
Anyway, each draft animal costs €70, so that’s another €280. Down to €1520 now.
More humans
Next, we need to consider who will drive these coaches while the PCs galavant about pretending to know anything about running a caravan. As I am on a budget, I am going to hire a couple of people for this, or, as they are described on the Vehicles & Mounts table, Human, Common-ass. It is Wirth noting that the table also provides options for simply buying slaves but does take pains to point out that this sort of thing would be perfect for evil caravans and that they might be resentful, which its probably putting it mildly.
- Human, common-ass x2 – €7 per week. I’ll reserve two weeks wages for them so that’ll take me down to €1492
- Del, not wanting to get attached would not wish to name these lads either, but, being humans, they come furnished with their own names:
- Torron Valpin is a Redlander
- Ulfis i’Bosc is from the Greenlands
- Del, not wanting to get attached would not wish to name these lads either, but, being humans, they come furnished with their own names:

Supplies and other stuff
Right, now, let’s consider the supplies we need to keep us alive out there without having to stop all the time to hunt and forage. You need a sack of supplies per person per week. So, including our drivers, Torron and Ulfis, that makes five people. So that’s five sacks of supplies per week. Let’s make sure we are covered for a little while and get two weeks worth of supplies.
- 5×2 = 10. Each sack of supplies costs €10, so that makes €100 on supplies. This brings me down to €1392. It also brings the total number of sacks we have to 18.
- How did I come to this number you might ask, dear reader?
- 5 humans +
- the 3 useful kitbags that the heroes come with (each one takes up a sack of space) +
- 10 supplies
So, this leaves only 6 sacks of space for trade goods! Except it doesn’t. I’m going to refer back to the standard first caravan package and pick up a “bog-standard Pro-Hiker (TM) kit” for each hero as well. This will include a bunch of generally useful traveling gear like tents, sunscreen, schnapps and wine skins and a hat. Each pack of gear takes up one sack of space and costs €50. Most importantly, though, I get to roll on the hat table for each hero.
- Del – bush hat & corks
- Oï Yu – Ultramarine tagelmust
- Maria – Sombrero
This hat-table-excuse brings the cash reserves down to €1370 and available sack space down to just 3!

More capacity, please!
Well, that seems like a shame to me. We could afford a few more mounts for the PCs to ride alongside the coaches and free up, not just the space the PCs take up, but also the space their kit occupies, since riding animals can bear 2 sacks. That opens up another 6 sacks on the coaches, meaning we can transport 6 more sacks of trade goods. Of course these mounts do cost €70 each too:
- 3 riding mounts – €70 x 3 = €210. This takes my total cash down to €1160
- Oï Yu’s mount – Blinki the pony (dances with Oï Yu when the zither is played)
- Maria bra Salsur’s mount – Pander the llama (a rare pedigree whose hair is soft as merino wool)
- Del ‘Machinist’s mount – unnamed donkey (favourite fruit is dragon fruit)
- But leaves enough space to transport 9 sacks of trade goods.
Trade goods
I rolled on the table on the first caravan package and got
- “Vampire Wines,” which is just blood, right? I mean, right? (Actually wrong. The Trade Goods table says they are just made from grapes that are grown in soil rich in the flesh of creation)
- These cost €100 each so that’s another €900 down, leaving us with €260
I’ll spend €68 to get bows and spears for each of the heroes and another €30 to get nomad robes for them. That brings my cash down to €162. I think it’s probably wise to keep that for the journey. Never know when you’re going to need to stop for burgers and milkshakes on the Steppes of the Lime Nomads.
Legalities and marketing
This caravan is established as a company in a legal sense and so it will need a logo/symbol, a name and a company motto.
- The symbol is a stylised coach based on the first two owned by the company, speeding across the grasslands in silhouette
- The name of the company is Ultraviolet Lopers
- Their motto is “From the Circle to the Sea”
Conclusion
In conclusion, I think I may have enjoyed making this caravan that is probably going nowhere, at least as much as my players enjoyed making their actual caravan that they’ll be bravely shepherding into the Ultraviolet Grasslands in a week or two. There are so many great options to choose from or to roll up randomly. There’s usually a laugh to be had during the process and you get to name mounts and humans and stuff. Honestly, great craic; would do again.




























